MACE
!((n == SWORD || n == KNIFE || n == TWO_HANDED || n == MACE ||
SetBit(location[position].objects, MACE);
else if (TestBit(inven, KNIFE) || TestBit(inven, MALLET) || TestBit(inven, CHAIN) || TestBit(inven, MACE) || TestBit(inven, HALBERD))
{ 164, MACE },
{ "mace", MACE, OBJECT, NULL },
{ MACE, 1, WEAPON_SYM, 1, 1 },