LEFTS
return LEFTS;
case LEFTS:
see(pp, LEFTS);
see(pp, LEFTS);
see(pp, LEFTS);
case LEFTS:
case LEFTS:
(void) add_shot(LAVA, y, x, LEFTS, volcano,
move_player(pp, LEFTS); /* Move left */
face(pp, LEFTS); /* Face left */
case LEFTS:
case LEFTS:
add_shot(obj, y, x, LEFTS, req, (PLAYER *) NULL,
case LEFTS:
# define is_player(c) (c == LEFTS || c == RIGHT ||\
nbp = create_shot(bp->b_type, bp->b_y, bp->b_x - 1, LEFTS,
case LEFTS:
return (dir == LEFTS);
case LEFTS:
case LEFTS:
bp->b_face = LEFTS;
case LEFTS:
bp->b_face = LEFTS;
bp->b_face = LEFTS;
case LEFTS:
case LEFTS:
bp->b_face = LEFTS;
case LEFTS:
case LEFTS:
case LEFTS:
y, x, LEFTS,
case LEFTS:
case LEFTS:
case LEFTS: