ARMOR_SYM
ARMOR_SYM, prob, delay, 8, ac, can, 0 }
BALL_SYM, CHAIN_SYM, ROCK_SYM, ARMOR_SYM, POTION_SYM, SCROLL_SYM,
{ ARMOR_SYM, doprarm },
case ARMOR_SYM:
case ARMOR_SYM:
case ARMOR_SYM:
let = ARMOR_SYM;
POTION_SYM, ARMOR_SYM, 0
case ARMOR_SYM:
{ ARMOR_SYM, shkarmors },
case ARMOR_SYM:
{ LEATHER_ARMOR, 0, ARMOR_SYM, 1, 1 },
{ RING_MAIL, 0, ARMOR_SYM, 1, 1 },
{ RING_MAIL, 1, ARMOR_SYM, 1, 1 },
{ HELMET, 0, ARMOR_SYM, 1, 1 },
{ SHIELD, 0, ARMOR_SYM, 1, 1 },
{ PAIR_OF_GLOVES, 0, ARMOR_SYM, 1, 1 },
{ STUDDED_LEATHER_ARMOR, 0, ARMOR_SYM, 1, 1 },
{ ELVEN_CLOAK, 0, ARMOR_SYM, 1, 1 },
if(obj->olet == ARMOR_SYM){