LAUNCHED
notes[LAUNCHED] = 0;
if (notes[LAUNCHED])
if ((!notes[CANTMOVE] && !notes[LAUNCHED]) ||
(fuel > 0 && notes[LAUNCHED])) {
if (notes[CANTMOVE] && !notes[LAUNCHED])
if (notes[LAUNCHED]) {
notes[LAUNCHED] = 0;
notes[LAUNCHED] = 1;
if (notes[LAUNCHED] && TestBit(location[position].objects, LAND) &&
notes[LAUNCHED] = 0;