HWALL
} else if(lev->typ == HWALL || lev->typ == VWALL
(levl[x][y].typ != HWALL && levl[x][y].typ != VWALL) ||
levl[x][y].typ = HWALL;
case HWALL:
levl[x][y].typ = (x%2 && y%2) ? 0 : HWALL;
(y == zy-1 || y == zy+1 || x == zx-1 || x == zx+2) ? HWALL:
case HWALL:
if(room->typ == HWALL ||
if(room->typ == HWALL || room->typ == VWALL ||