Symbol: AMULET
games/battlestar/command1.c
133
if ((TestBit(inven, TALISMAN) || TestBit(wear, TALISMAN)) && (TestBit(inven, MEDALION) || TestBit(wear, MEDALION)) && (TestBit(inven, AMULET) || TestBit(wear, AMULET))) {
games/battlestar/command2.c
136
if (wordvalue[wordnumber] == AMULET && TestBit(inven, AMULET) &&
games/battlestar/command2.c
167
else if (wordvalue[wordnumber] == AMULET)
games/battlestar/command2.c
345
SetBit(location[position].objects, AMULET);
games/battlestar/command2.c
72
case AMULET:
games/battlestar/command3.c
133
case AMULET:
games/battlestar/command4.c
131
case AMULET:
games/battlestar/command4.c
132
if (TestBit(location[position].objects, AMULET)) {
games/battlestar/command4.c
158
if (TestBit(location[position].objects, BATHGOD) && (TestBit(wear, AMULET) || TestBit(inven, AMULET))) {
games/battlestar/command4.c
304
if (value != AMULET && value != MEDALION && value != TALISMAN)
games/battlestar/command5.c
187
if (n != AMULET && n != MEDALION && n != TALISMAN)
games/battlestar/command5.c
273
wordvalue[wordnumber] != AMULET &&
games/battlestar/command5.c
316
if (result != -1 && (TestBit(location[position].objects, obj) || obj == AMULET || obj == MEDALION || obj == TALISMAN)) {
games/battlestar/command5.c
332
if (obj == AMULET || obj == MEDALION || obj == TALISMAN) {
games/battlestar/command7.c
170
if (TestBit(inven, AMULET) || TestBit(wear, AMULET)) {
games/battlestar/command7.c
178
if (TestBit(inven, AMULET)) {
games/battlestar/command7.c
179
ClearBit(inven, AMULET);
games/battlestar/command7.c
180
carrying -= objwt[AMULET];
games/battlestar/command7.c
181
encumber -= objcumber[AMULET];
games/battlestar/command7.c
183
ClearBit(wear, AMULET);
games/battlestar/command7.c
249
hurt += (TestBit(wear, AMULET) != 0) + (TestBit(wear, MEDALION) != 0) + (TestBit(wear, TALISMAN) != 0);
games/battlestar/cypher.c
176
case AMULET:
games/battlestar/dayobjs.c
98
{ 13, AMULET },
games/battlestar/words.c
57
{ "amulet", AMULET, NOUNS, NULL },