GZ_WRITE
state->mode = GZ_WRITE;
(state->mode == GZ_WRITE ?
state->mode = GZ_WRITE; /* simplify later checks */
if (state->mode != GZ_READ && state->mode != GZ_WRITE)
if (state->mode != GZ_READ && state->mode != GZ_WRITE)
if (state->mode != GZ_READ && state->mode != GZ_WRITE)
if (state->mode != GZ_READ && state->mode != GZ_WRITE)
if (state->mode != GZ_READ && state->mode != GZ_WRITE)
if (state->mode != GZ_READ && state->mode != GZ_WRITE)
if (state->mode != GZ_READ && state->mode != GZ_WRITE)
if (state->mode != GZ_WRITE || (state->err != Z_OK && !state->again))
if (state->mode != GZ_WRITE || (state->err != Z_OK && !state->again))
if (state->mode != GZ_WRITE || (state->err != Z_OK && !state->again))
if (state->mode != GZ_WRITE || (state->err != Z_OK && !state->again))
if (state->mode != GZ_WRITE || (state->err != Z_OK && !state->again))
if (state->mode != GZ_WRITE || (state->err != Z_OK && !state->again))
if (state->mode != GZ_WRITE || (state->err != Z_OK && !state->again))
if (state->mode != GZ_WRITE || (state->err != Z_OK && !state->again) ||
if (state->mode != GZ_WRITE)