GRENADE
case GRENADE:
if (value != GRENADE)
if (value == GRENADE && TestBit(location[position].objects, value)) {
{ 26, GRENADE },
{ 256, GRENADE },
{ "grenade", GRENADE, OBJECT, NULL },
case GRENADE:
case GRENADE:
case GRENADE:
case GRENADE:
SHOT, GRENADE, SATCHEL,
case GRENADE:
case GRENADE:
case GRENADE:
case GRENADE:
GRENADE : SHOT,
case GRENADE: