GMINE
} else if (go_for_ammo(GMINE))
case GMINE:
|| itemp->what == GMINE || itemp->what == MINE))) {
Maze[y][x] = GMINE;
case GMINE:
case GMINE:
case GMINE:
case GMINE:
case GMINE:
case GMINE:
case GMINE:
add_shot((Maze[y][x] == GMINE) ?
(Maze[y][x] == GMINE) ?