ABOVE
return ABOVE;
see(pp, ABOVE);
see(pp, ABOVE);
case ABOVE:
see(pp, ABOVE);
case ABOVE:
case ABOVE:
move_player(pp, ABOVE); /* Move up */
face(pp, ABOVE); /* Face up */
case ABOVE:
case ABOVE:
case ABOVE:
c == ABOVE || c == BELOW || c == FLYER)
nbp = create_shot(bp->b_type, bp->b_y - 1, bp->b_x, ABOVE,
case ABOVE:
return (dir == ABOVE);
case ABOVE:
bp->b_face = ABOVE;
case ABOVE:
bp->b_face = ABOVE;
case ABOVE:
bp->b_face = ABOVE;
case ABOVE:
case ABOVE:
bp->b_face = ABOVE;
case ABOVE:
case ABOVE:
case ABOVE:
case ABOVE:
case ABOVE:
case ABOVE:
| TABLE '<' STRING '>' ABOVE NUMBER sourcelim_opt_below {
%token LIMITER ID RATE SOURCE ENTRIES ABOVE BELOW MASK NOMATCH
{ "above", ABOVE},