Symbol: ABOVE
games/hunt/huntd/answer.c
428
return ABOVE;
games/hunt/huntd/draw.c
152
see(pp, ABOVE);
games/hunt/huntd/draw.c
157
see(pp, ABOVE);
games/hunt/huntd/draw.c
160
case ABOVE:
games/hunt/huntd/draw.c
161
see(pp, ABOVE);
games/hunt/huntd/draw.c
212
case ABOVE:
games/hunt/huntd/draw.c
351
case ABOVE:
games/hunt/huntd/execute.c
121
move_player(pp, ABOVE); /* Move up */
games/hunt/huntd/execute.c
124
face(pp, ABOVE); /* Face up */
games/hunt/huntd/execute.c
215
case ABOVE:
games/hunt/huntd/execute.c
274
case ABOVE:
games/hunt/huntd/expl.c
185
case ABOVE:
games/hunt/huntd/hunt.h
110
c == ABOVE || c == BELOW || c == FLYER)
games/hunt/huntd/shots.c
1025
nbp = create_shot(bp->b_type, bp->b_y - 1, bp->b_x, ABOVE,
games/hunt/huntd/shots.c
1133
case ABOVE:
games/hunt/huntd/shots.c
1136
return (dir == ABOVE);
games/hunt/huntd/shots.c
252
case ABOVE:
games/hunt/huntd/shots.c
284
bp->b_face = ABOVE;
games/hunt/huntd/shots.c
286
case ABOVE:
games/hunt/huntd/shots.c
300
bp->b_face = ABOVE;
games/hunt/huntd/shots.c
305
case ABOVE:
games/hunt/huntd/shots.c
320
bp->b_face = ABOVE;
games/hunt/huntd/shots.c
342
case ABOVE:
games/hunt/huntd/shots.c
507
case ABOVE:
games/hunt/huntd/shots.c
543
bp->b_face = ABOVE;
games/hunt/huntd/shots.c
556
case ABOVE:
games/hunt/huntd/shots.c
615
case ABOVE:
games/hunt/huntd/shots.c
804
case ABOVE:
games/hunt/huntd/shots.c
859
case ABOVE:
games/hunt/huntd/shots.c
909
case ABOVE:
games/hunt/huntd/shots.c
961
case ABOVE:
sbin/pfctl/parse.y
1925
| TABLE '<' STRING '>' ABOVE NUMBER sourcelim_opt_below {
sbin/pfctl/parse.y
547
%token LIMITER ID RATE SOURCE ENTRIES ABOVE BELOW MASK NOMATCH
sbin/pfctl/parse.y
5483
{ "above", ABOVE},