FOOD_SYM
ILLOBJ_SYM, AMULET_SYM, FOOD_SYM, WEAPON_SYM, TOOL_SYM,
FOOD_SYM, prob, delay, weight, 0, 0, nutrition }
if(obj->olet == FOOD_SYM && mon->data->mlet == 'd')
case FOOD_SYM:
if(obj->olet == FOOD_SYM &&
otmp->olet == FOOD_SYM) {
case FOOD_SYM:
case FOOD_SYM:
if(obj->olet == FOOD_SYM && obj->otyp >= CORPSE
if(obj->olet == FOOD_SYM && obj->otyp >= CORPSE
char foodsym = confused ? POTION_SYM : FOOD_SYM;
if(obj->olet == FOOD_SYM) {
at(obj->ox, obj->oy, FOOD_SYM);
RING_SYM, WAND_SYM, WEAPON_SYM, FOOD_SYM, SCROLL_SYM,
case FOOD_SYM:
if(otmp->olet == FOOD_SYM && !otmp->unpaid)
{ FOOD_SYM, shkfoods },
{ FOOD_RATION, 0, FOOD_SYM, 3, 1 },
{ UNDEF_TYP, 0, FOOD_SYM, 10, 1 },
if(obj->olet == FOOD_SYM && obj->otyp > CORPSE) {