FLYER
newpp->p_face = FLYER;
showexpl(newpp->p_y, newpp->p_x, FLYER);
case FLYER:
case FLYER:
case FLYER:
pp->p_face = FLYER;
Maze[r->r_y][r->r_x] = FLYER;
showexpl(r->r_y, r->r_x, FLYER);
c == ABOVE || c == BELOW || c == FLYER)
#define stat_char(pp) (((pp)->p_flying < 0) ? _cloak_char(pp) : FLYER)
case FLYER:
case FLYER:
case FLYER:
case FLYER: