FIX
FIX(rig4, X);
FIX(rig3, X);
FIX(rig2, X);
FIX(rig1, X);
FIX(hull, max);
FIX(gunL, max);
FIX(gunR, max);
idesc->id_fix = FIX;
idesc->id_fix = FIX;
case FIX:
idesc->id_fix = FIX;
idesc->id_fix = FIX;
case FIX: