Symbol: FILEDESC
games/fortune/fortune/fortune.c
104
FILEDESC *File_list = NULL, /* Head of file list */
games/fortune/fortune/fortune.c
106
FILEDESC *Fortfile; /* Fortune file to use */
games/fortune/fortune/fortune.c
1088
print_list(FILEDESC *list, int lev)
games/fortune/fortune/fortune.c
110
int add_dir(FILEDESC *);
games/fortune/fortune/fortune.c
112
char *, char *, FILEDESC **, FILEDESC **, FILEDESC *);
games/fortune/fortune/fortune.c
113
void all_forts(FILEDESC *, char *);
games/fortune/fortune/fortune.c
1132
maxlen_in_list(FILEDESC *list)
games/fortune/fortune/fortune.c
1134
FILEDESC *fp;
games/fortune/fortune/fortune.c
115
void display(FILEDESC *);
games/fortune/fortune/fortune.c
1157
minlen_in_list(FILEDESC *list)
games/fortune/fortune/fortune.c
1159
FILEDESC *fp;
games/fortune/fortune/fortune.c
1181
matches_in_list(FILEDESC *list)
games/fortune/fortune/fortune.c
1184
FILEDESC *fp;
games/fortune/fortune/fortune.c
119
void get_pos(FILEDESC *);
games/fortune/fortune/fortune.c
120
void get_tbl(FILEDESC *);
games/fortune/fortune/fortune.c
127
FILEDESC *
games/fortune/fortune/fortune.c
130
void open_dat(FILEDESC *);
games/fortune/fortune/fortune.c
131
void open_fp(FILEDESC *);
games/fortune/fortune/fortune.c
132
FILEDESC *
games/fortune/fortune/fortune.c
133
pick_child(FILEDESC *);
games/fortune/fortune/fortune.c
135
void print_list(FILEDESC *, int);
games/fortune/fortune/fortune.c
138
void sum_noprobs(FILEDESC *);
games/fortune/fortune/fortune.c
144
void matches_in_list(FILEDESC *);
games/fortune/fortune/fortune.c
145
int maxlen_in_list(FILEDESC *);
games/fortune/fortune/fortune.c
146
int minlen_in_list(FILEDESC *);
games/fortune/fortune/fortune.c
211
display(FILEDESC *fp)
games/fortune/fortune/fortune.c
389
add_file(int percent, char *file, char *dir, FILEDESC **head, FILEDESC **tail,
games/fortune/fortune/fortune.c
390
FILEDESC *parent)
games/fortune/fortune/fortune.c
392
FILEDESC *fp;
games/fortune/fortune/fortune.c
508
FILEDESC *
games/fortune/fortune/fortune.c
511
FILEDESC *fp;
games/fortune/fortune/fortune.c
558
all_forts(FILEDESC *fp, char *offensive)
games/fortune/fortune/fortune.c
561
FILEDESC *scene, *obscene;
games/fortune/fortune/fortune.c
602
add_dir(FILEDESC *fp)
games/fortune/fortune/fortune.c
606
FILEDESC *tailp;
games/fortune/fortune/fortune.c
735
FILEDESC *fp, *last;
games/fortune/fortune/fortune.c
807
FILEDESC *fp;
games/fortune/fortune/fortune.c
868
FILEDESC *
games/fortune/fortune/fortune.c
869
pick_child(FILEDESC *parent)
games/fortune/fortune/fortune.c
871
FILEDESC *fp;
games/fortune/fortune/fortune.c
905
sum_noprobs(FILEDESC *fp)
games/fortune/fortune/fortune.c
931
open_fp(FILEDESC *fp)
games/fortune/fortune/fortune.c
944
open_dat(FILEDESC *fp)
games/fortune/fortune/fortune.c
958
get_pos(FILEDESC *fp)
games/fortune/fortune/fortune.c
974
get_tbl(FILEDESC *fp)
games/fortune/fortune/fortune.c
977
FILEDESC *child;