FEATURE_GFX_EDC_BIT
data->smu_features[GNLD_DIDT].smu_feature_id = FEATURE_GFX_EDC_BIT;
data->smu_features[GNLD_DIDT].smu_feature_id = FEATURE_GFX_EDC_BIT;
data->smu_features[GNLD_DIDT].smu_feature_id = FEATURE_GFX_EDC_BIT;
#define FEATURE_GFX_EDC_MASK (1 << FEATURE_GFX_EDC_BIT )
#define FEATURE_GFX_EDC_MASK (1 << FEATURE_GFX_EDC_BIT )
#define FEATURE_GFX_EDC_MASK (1 << FEATURE_GFX_EDC_BIT )
| FEATURE_MASK(FEATURE_GFX_EDC_BIT)