EXEC_OBJECT_NEEDS_FENCE
if (unlikely(ev->flags & EXEC_OBJECT_NEEDS_FENCE)) {
entry->flags &= ~EXEC_OBJECT_NEEDS_FENCE;
if ((entry->flags & EXEC_OBJECT_NEEDS_FENCE ||
ev->flags |= EXEC_OBJECT_NEEDS_FENCE;
if (unlikely(ev->flags & EXEC_OBJECT_NEEDS_FENCE)) {
if (!gt->ggtt->num_fences && flags & EXEC_OBJECT_NEEDS_FENCE)
if (flags & EXEC_OBJECT_NEEDS_FENCE) {
if (flags & EXEC_OBJECT_NEEDS_FENCE)
if (flags & EXEC_OBJECT_NEEDS_FENCE) {
if (flags & EXEC_OBJECT_NEEDS_FENCE)
evict_fence, EXEC_OBJECT_NEEDS_FENCE);
if (flags & EXEC_OBJECT_NEEDS_FENCE && vma->fence)