AMDGPU_MAX_JPEG_RINGS_4_0_3
adev->jpeg.num_jpeg_rings = AMDGPU_MAX_JPEG_RINGS_4_0_3;
if (pipe <= AMDGPU_MAX_JPEG_RINGS_4_0_3)
if (ring->pipe < AMDGPU_MAX_JPEG_RINGS_4_0_3) {
const u8 num_jpeg_rings = AMDGPU_MAX_JPEG_RINGS_4_0_3;
num_jpeg_rings = AMDGPU_MAX_JPEG_RINGS_4_0_3;