Symbol: EAST
games/battlestar/room.c
120
case EAST:
games/battlestar/room.c
132
case EAST:
games/battlestar/room.c
138
case EAST:
games/battlestar/room.c
144
case EAST:
games/battlestar/room.c
156
case EAST:
games/battlestar/room.c
179
direction = EAST;
games/battlestar/room.c
189
direction = EAST;
games/battlestar/room.c
199
case EAST:
games/battlestar/room.c
221
direction = EAST;
games/battlestar/room.c
92
case EAST:
games/hunt/hunt/otto.c
149
case '>': facing = EAST; break;
games/hunt/hunt/otto.c
333
case EAST:
games/hunt/hunt/otto.c
334
if (been_there[row][col + 1] & EAST)
games/hunt/hunt/otto.c
347
been_there[r][col] |= EAST;
games/hunt/hunt/otto.c
401
case EAST: col++; break;
games/hunt/hunt/otto.c
460
case EAST:
games/hunt/hunt/otto.c
468
else if (dir == EAST
games/hunt/huntd/makemaze.c
204
stat |= EAST;
games/hunt/huntd/makemaze.c
208
case WEST | EAST:
games/hunt/huntd/makemaze.c
209
case EAST:
games/hunt/huntd/shots.c
1016
if (dirmask & EAST) {
games/hunt/huntd/shots.c
472
dir = EAST;
games/hunt/huntd/shots.c
485
mask |= EAST, count++;
games/hunt/huntd/shots.c
500
if (mask & EAST)
games/hunt/huntd/shots.c
501
mask &= ~EAST, count--;
games/hunt/huntd/shots.c
523
if (n >= 0 && mask & EAST)
games/hunt/huntd/shots.c
524
dir = EAST, n--;
games/hunt/huntd/shots.c
537
case EAST:
games/hunt/huntd/shots.c
948
dirmask |= EAST, count++;
games/hunt/huntd/shots.c
952
dirmask |= EAST, count++;
games/hunt/huntd/shots.c
967
dirmask |= EAST, count++;
games/hunt/huntd/shots.c
978
dirmask |= EAST, count++;
games/hunt/huntd/shots.c
997
else if (dirmask & EAST)
games/hunt/huntd/shots.c
998
dirmask &= ~EAST;
sys/dev/wscons/wstpad.c
542
if (!(EAST(dir) || WEST(dir)))
sys/dev/wscons/wstpad.c
554
if ((dx > 0 && !EAST(dir)) || (dx < 0 && !WEST(dir)))