DOCKED
if (Ship.cond != DOCKED)
if (Ship.cond == DOCKED)
if (Ship.cond != DOCKED)
if (Ship.cond == DOCKED)
if (Ship.cond == DOCKED)
if (Ship.cond == DOCKED)
if (Ship.cond != DOCKED)
if (Ship.cond == DOCKED)
Ship.cond = DOCKED;
if (Ship.cond != DOCKED)
if (Ship.cond == DOCKED)
if (damaged(LIFESUP) && Ship.cond != DOCKED)
if (Ship.cond == DOCKED)
if (Ship.cond == DOCKED)
if (Ship.cond == DOCKED)
if (Ship.cond == DOCKED)
if (Ship.cond != DOCKED && Move.time > t)
if (Ship.cond == DOCKED)
if (Ship.cond != DOCKED)
if (Ship.shldup || Ship.cond == DOCKED)
if (Ship.cond == DOCKED)
if (Ship.cond == DOCKED)