zap
zap(pp, TRUE);
zap(pp, FALSE);
zap(pp, FALSE);
static void zap(PLAYER *, FLAG);
zap = 20.0 * Ship.energy;
if (Etc.klingon[i].power * Etc.klingon[i].dist <= zap)
double zap;
void zap(void) __attribute__((destructor));
int zap(int, int);
return (zap(TRUE, n));
return (zap(FALSE, n));