Symbol: xchar
games/hack/config.h
169
typedef xchar boolean; /* 0 or 1 */
games/hack/def.gen.h
67
xchar gx,gy;
games/hack/def.gold.h
67
xchar gx,gy;
games/hack/def.monst.h
69
xchar mx,my;
games/hack/def.monst.h
70
xchar mdx,mdy; /* if mdispl then pos where last displayed */
games/hack/def.obj.h
69
xchar ox,oy;
games/hack/def.obj.h
70
xchar odx,ody;
games/hack/def.trap.h
67
xchar tx,ty;
games/hack/def.wseg.h
69
xchar wx,wy;
games/hack/hack.Decl.c
87
xchar dlevel = 1;
games/hack/hack.Decl.c
88
xchar xupstair, yupstair, xdnstair, ydnstair;
games/hack/hack.Decl.c
98
xchar curx,cury;
games/hack/hack.Decl.c
99
xchar seelx, seehx, seely, seehy; /* corners of lit room */
games/hack/hack.c
150
xchar oldx,oldy;
games/hack/hack.c
228
xchar rx = u.ux+2*u.dx, ry = u.uy+2*u.dy;
games/hack/hack.c
654
cansee(xchar x, xchar y)
games/hack/hack.c
699
cansee(xchar x, xchar y)
games/hack/hack.dog.c
195
xchar cnt, chcnt, nix, niy;
games/hack/hack.dog.c
197
xchar gx, gy, gtyp, otyp; /* current goal */
games/hack/hack.dog.c
446
inroom(xchar x, xchar y)
games/hack/hack.end.c
82
xchar maxdlevel = 1;
games/hack/hack.engrave.c
127
wipe_engr_at(xchar x, xchar y, xchar cnt)
games/hack/hack.engrave.c
205
xchar type;
games/hack/hack.engrave.c
74
xchar engr_x, engr_y;
games/hack/hack.engrave.c
77
xchar engr_type;
games/hack/hack.engrave.c
86
engr_at(xchar x, xchar y)
games/hack/hack.engrave.c
99
sengr_at(char *s, xchar x, xchar y)
games/hack/hack.h
122
xchar ux, uy;
games/hack/hack.h
126
xchar ux0, uy0; /* initial position FF */
games/hack/hack.h
128
xchar udisx, udisy; /* last display pos */
games/hack/hack.h
193
extern xchar curx,cury; /* cursor location on screen */
games/hack/hack.h
197
extern xchar seehx,seelx,seehy,seely; /* where to see*/
games/hack/hack.h
200
extern xchar dlevel, maxdlevel; /* dungeon level */
games/hack/hack.h
238
int cansee(xchar, xchar);
games/hack/hack.h
309
int inroom(xchar, xchar);
games/hack/hack.h
336
struct engr *engr_at(xchar, xchar);
games/hack/hack.h
337
int sengr_at(char *, xchar, xchar);
games/hack/hack.h
339
void wipe_engr_at(xchar, xchar, xchar);
games/hack/hack.h
395
void savelev(int, xchar);
games/hack/hack.h
401
void getlev(int, int, xchar);
games/hack/hack.h
415
coord enexto(xchar, xchar);
games/hack/hack.h
530
void at(xchar, xchar, char);
games/hack/hack.h
538
char news0(xchar, xchar);
games/hack/hack.h
723
void cutworm(struct monst *, xchar, xchar, uchar);
games/hack/hack.h
741
void buzz(int, xchar, xchar, int, int);
games/hack/hack.h
75
xchar x,y;
games/hack/hack.h
94
extern xchar xdnstair, ydnstair, xupstair, yupstair; /* stairs up and down. */
games/hack/hack.h
96
extern xchar dlevel;
games/hack/hack.invent.c
374
xchar allowcnt = 0; /* 0, 1 or 2 */
games/hack/hack.invent.c
378
xchar foox = 0;
games/hack/hack.invent.c
529
xchar allowgold = (u.ugold && !strcmp(word, "drop")) ? 1 : 0; /* BAH */
games/hack/hack.lev.c
205
getlev(int fd, int pid, xchar lev)
games/hack/hack.lev.c
215
xchar dlvl;
games/hack/hack.lev.c
72
extern xchar dlevel;
games/hack/hack.lev.c
83
savelev(int fd, xchar lev)
games/hack/hack.makemon.c
166
enexto(xchar xx, xchar yy)
games/hack/hack.makemon.c
168
xchar x,y;
games/hack/hack.mhitu.c
210
xchar dn;
games/hack/hack.mklev.c
743
xchar mx,my;
games/hack/hack.mklev.c
85
xchar rlx,rly,rhx,rhy;
games/hack/hack.mon.c
303
xchar gx,gy,nix,niy,chcnt;
games/hack/hack.mon.c
406
{ xchar mind = SRCHRADIUS; /* not too far away */
games/hack/hack.o_init.c
149
extern xchar dlevel;
games/hack/hack.pri.c
188
static xchar cnt;
games/hack/hack.pri.c
231
at(xchar x, xchar y, char ch)
games/hack/hack.pri.c
416
news0(xchar x, xchar y)
games/hack/hack.pri.c
70
xchar scrlx, scrhx, scrly, scrhy; /* corners of new area on screen */
games/hack/hack.search.c
114
xchar x,y;
games/hack/hack.search.c
71
xchar zx,zy;
games/hack/hack.search.c
74
xchar lx,hx,ly,hy;
games/hack/hack.shk.c
938
xchar gx,gy,omx,omy,nx,ny,nix,niy;
games/hack/hack.termcap.c
157
extern xchar curx, cury;
games/hack/hack.topl.c
72
xchar tlx, tly; /* set by pline; used by addtopl */
games/hack/hack.vault.c
100
xchar gdx, gdy; /* goal of guard's walk */
games/hack/hack.vault.c
95
xchar fx,fy,ftyp;
games/hack/hack.worm.c
198
cutworm(struct monst *mtmp, xchar x, xchar y, uchar weptyp)
games/hack/hack.zap.c
191
xchar zx,zy;
games/hack/hack.zap.c
469
buzz(int type, xchar sx, xchar sy, int dx, int dy)
games/hack/hack.zap.c
474
xchar range;