warp
Ship.warp = 5.0;
Ship.warp = 6.0 + 2.0 * franf();
Ship.warp2 = Ship.warp * Ship.warp;
Ship.warp3 = Ship.warp2 * Ship.warp;
warp(-1, course, dist);
warp(-1, course, dist);
warpfact = Ship.warp;
if (!warp)
events(int warp)
Ship.warp = 5.0;
Ship.warp = warpfac;
Ship.warp2 = Ship.warp * warpfac;
printf("warp factor %.1f", Ship.warp);
double warp; /* warp factor */
void warp(int, int, double);
if (Ship.warp > 6.0 && ranf(100) < 20 + 15 * (Ship.warp - 6.0))
damage(WARP, (frac + 1.0) * Ship.warp * (franf() + 0.25) * 0.20);
if (Ship.warp <= 9.0)
time = (Ship.warp - 8.0) * dist * (franf() + 1.0);
warp(fl, c, d);