Symbol: toting
games/adventure/done.c
154
if (toting(lamp))
games/adventure/done.c
157
if (!toting(i))
games/adventure/extern.h
76
int toting(int);
games/adventure/main.c
171
if (toting(bear))
games/adventure/main.c
185
if (obj == steps && toting(nugget))
games/adventure/main.c
212
if (prop[oyster] < 0 && toting(oyster))
games/adventure/main.c
215
if (toting(i) && prop[i] < 0) /* 2604 */
games/adventure/main.c
257
if (toting(batter))
games/adventure/main.c
399
if (i != bear && toting(i)) {
games/adventure/main.c
408
if (toting(bear))
games/adventure/main.c
436
|| (toting(eggs) && loc == plac[eggs])) goto l2011;
games/adventure/main.c
459
if (closed && toting(oyster))
games/adventure/main.c
537
if ((!toting(obj)) && (obj != rod || !toting(rod2)))
games/adventure/main.c
539
if (obj != rod || !at(fissur)||!toting(obj) || closng)
games/adventure/main.c
562
if (!toting(obj))
games/adventure/main.c
628
if (toting(obj))
games/adventure/main.c
662
if (obj == oyster && hinted[2] && toting(oyster))
games/adventure/main.c
664
if (obj != oyster || hinted[2] || !toting(oyster)
games/adventure/main.c
673
if (toting(vase))
games/adventure/subr.c
1035
if (toting(i))
games/adventure/subr.c
208
if (toting(j))
games/adventure/subr.c
229
if (toting(j))
games/adventure/subr.c
343
if (toting(k) || (newloc > 200 && at(k)))
games/adventure/subr.c
404
if (holdng == 0 || (holdng == 1 && toting(emrald)))
games/adventure/subr.c
437
if (!toting(bear))
games/adventure/subr.c
502
if (here(bird) && toting(rod) && obj == bird)
games/adventure/subr.c
555
if (toting(obj))
games/adventure/subr.c
572
if (toting(bottle) && prop[bottle] == 1)
games/adventure/subr.c
576
if (!toting(bottle))
games/adventure/subr.c
58
if (place[objj] == loc || toting(objj))
games/adventure/subr.c
587
if (toting(rod)) {
games/adventure/subr.c
591
if (!toting(cage)) { /* 9013 */
games/adventure/subr.c
626
if (toting(rod2) && obj == rod && !toting(rod))
games/adventure/subr.c
628
if (!toting(obj))
games/adventure/subr.c
684
if (toting(obj))
games/adventure/subr.c
686
if (!toting(tridnt))
games/adventure/subr.c
719
if (toting(chain))
games/adventure/subr.c
842
if (toting(rod2) && obj == rod && !toting(rod))
games/adventure/subr.c
844
if (!toting(obj))
games/adventure/subr.c
954
if (liqloc(loc) == 0 || !toting(vase))
games/adventure/subr.c
974
if (toting(bottle))