sync_file
char buf[sizeof sync_file];
(void) snprintf(sync_file, sizeof sync_file, SF, game);
if (stat(sync_file, &tmp) == -1) {
sync_fp = fopen(sync_file, "w+");
sync_fp = fopen(sync_file, "r+");
(void) unlink(sync_file);
if (link(sync_file, sync_lock) >= 0) {
static char sync_file[sizeof LF];
struct sync_file *sync_file;
sync_file = sync_file_create(fence);
if (!sync_file) {
fd_install(fd, sync_file->file);
struct sync_file *sync_file;
fence_state->sync_file = sync_file_create(fence);
if (!fence_state->sync_file)
fence_state[i].sync_file->file);
if (fence_state[i].sync_file)
fput(fence_state[i].sync_file->file);
struct sync_file *sf = fp->f_data;
free(sf, M_DRM, sizeof(struct sync_file));
struct sync_file *sf;
struct sync_file *
struct sync_file *sf;
sf = malloc(sizeof(struct sync_file), M_DRM, M_WAITOK | M_ZERO);
struct sync_file *sync_file;
sync_file = sync_file_create(fence);
if (!sync_file) {
fd_install(fd, sync_file->file);
static struct sync_file *
struct sync_file *out_fence = NULL;
static struct sync_file *
struct sync_file *out_fence = NULL;
static struct sync_file *
struct sync_file *out_fence = NULL;
struct sync_file *out_fence = NULL;
struct sync_file *sync_file_create(struct dma_fence *);
sync_file();
sync_file();
sync_file();
sync_file();
sync_file();
sync_file();
sync_file();
sync_file();
void sync_file(void);