Symbol: sqr
games/monop/cards.c
192
if (op->sqr->type == PRPTY) {
games/monop/cards.c
193
if (op->sqr->desc->houses == 5)
games/monop/cards.c
196
num_h += op->sqr->desc->houses;
games/monop/houses.c
212
if (op->sqr->type == PRPTY && op->sqr->desc->monop) {
games/monop/houses.c
213
mp = op->sqr->desc->mon_desc;
games/monop/houses.c
218
if (!good && op->sqr->desc->houses != 0)
games/monop/houses.c
220
while (op->next && op->sqr->desc->mon_desc == mp
games/monop/houses.c
66
for (op = cur_p->own_list; op && op->sqr->type != PRPTY; op = op->next)
games/monop/houses.c
69
if (op->sqr->desc->monop) {
games/monop/houses.c
70
mp = op->sqr->desc->mon_desc;
games/monop/houses.c
75
if (op->sqr->desc->morg)
games/monop/houses.c
77
if (op->sqr->desc->houses != 5)
games/monop/misc.c
145
printf("op->sqr->type = %d\n", op->sqr->type);
games/monop/misc.c
147
switch (op->sqr->type) {
games/monop/misc.c
152
for (num = 0; op && op->sqr->type == UTIL; op = op->next)
games/monop/misc.c
163
for (num = 0; op && op->sqr->type == RR; op = op->next) {
games/monop/misc.c
166
printf("op = %p, op->sqr = %p, op->sqr->type = %d\n", op, op->sqr, op->sqr->type);
games/monop/misc.c
179
orig = op->sqr->desc->mon_desc;
games/monop/misc.c
182
while (op && op->sqr->desc->mon_desc == orig) {
games/monop/misc.c
205
orig_op->sqr->type);
games/monop/misc.c
209
orig_op->sqr->desc);
games/monop/misc.c
214
op->sqr->type);
games/monop/misc.c
217
op->sqr->desc);
games/monop/monop.h
111
SQUARE *sqr; /* pointer to square */
games/monop/morg.c
111
if (!op->sqr->desc->morg) {
games/monop/morg.c
112
if (op->sqr->type == PRPTY && op->sqr->desc->houses)
games/monop/morg.c
115
names[num_good] = op->sqr->name;
games/monop/morg.c
116
square[num_good++] = sqnum(op->sqr);
games/monop/morg.c
173
if (op->sqr->desc->morg) {
games/monop/morg.c
174
names[num_good] = op->sqr->name;
games/monop/morg.c
175
square[num_good++] = sqnum(op->sqr);
games/monop/print.c
187
printsq(sqnum(op->sqr), TRUE);
games/monop/prop.c
103
if (op->sqr == &board[(int)op_sqr])
games/monop/prop.c
121
int sqr;
games/monop/prop.c
123
sqr = sqnum(sqp);
games/monop/prop.c
130
if (sqr == 12)
games/monop/prop.c
135
return 4 + sqr/10;
games/monop/prop.c
201
if (op->sqr->type == PRPTY && op->sqr->desc->monop)
games/monop/prop.c
202
worth += op->sqr->desc->mon_desc->h_cost * 50 *
games/monop/prop.c
203
op->sqr->desc->houses;
games/monop/prop.c
204
worth += op->sqr->cost;
games/monop/prop.c
64
op->sqr = &board[op_sqr];
games/monop/prop.c
65
val = value(op->sqr);
games/monop/prop.c
67
for (tp = *head; tp && value(tp->sqr) < val; tp = tp->next)
games/monop/prop.c
68
if (val == value(tp->sqr)) {
games/monop/trade.c
128
add_list(pn, &(tp->prop_list), sqnum(op->sqr));
games/monop/trade.c
158
plist[i++] = op->sqr->name;
games/monop/trade.c
186
putchar('\t'), printsq(sqnum(op->sqr), TRUE);
games/monop/trade.c
219
add_list(to->trader, &(pl_to->own_list), sqnum(op->sqr));
games/monop/trade.c
220
op->sqr->owner = to->trader;
games/monop/trade.c
221
del_list(from->trader, &(pl_fr->own_list), sqnum(op->sqr));
games/monop/trade.c
288
sqp = op->sqr;