smu_handle_passthrough_sbr
ret = smu_handle_passthrough_sbr(adev->powerplay.pp_handle,
if (smu->ppt_funcs->smu_handle_passthrough_sbr)
ret = smu->ppt_funcs->smu_handle_passthrough_sbr(smu, enable);
int (*smu_handle_passthrough_sbr)(struct smu_context *smu, bool enable);
int smu_handle_passthrough_sbr(struct smu_context *smu, bool enable);
.smu_handle_passthrough_sbr = smu_v11_0_handle_passthrough_sbr,
.smu_handle_passthrough_sbr = aldebaran_smu_handle_passthrough_sbr,