games/bs/bs.c
1006
ship_t *ss = NULL;
games/bs/bs.c
1037
static ship_t ts;
games/bs/bs.c
1156
ship_t *sp = plyship;
games/bs/bs.c
1236
ship_t *ss;
games/bs/bs.c
1318
ship_t *sp;
games/bs/bs.c
169
ship_t plyship[SHIPTYPES] =
games/bs/bs.c
178
ship_t cpuship[SHIPTYPES] =
games/bs/bs.c
340
placeship(int b, ship_t *ss, int vis)
games/bs/bs.c
367
randomplace(int b, ship_t *ss)
games/bs/bs.c
381
ship_t *ss;
games/bs/bs.c
472
ss = (ship_t *)NULL;
games/bs/bs.c
63
static bool checkplace(int, ship_t *, int);
games/bs/bs.c
702
checkplace(int b, ship_t *ss, int vis)
games/bs/bs.c
71
static ship_t *hitship(int, int);
games/bs/bs.c
74
static void placeship(int, ship_t *, int);
games/bs/bs.c
754
ship_t *ss;
games/bs/bs.c
769
static ship_t *
games/bs/bs.c
772
ship_t *sb, *ss;
games/bs/bs.c
779
return((ship_t *)NULL);
games/bs/bs.c
784
return((ship_t *)NULL);
games/bs/bs.c
80
static void randomplace(int, ship_t *);
games/bs/bs.c
834
return((ship_t *)NULL);
games/bs/bs.c
840
ship_t *ss;