server_client_detach
server_client_detach(c_loop, msgtype);
server_client_detach(c_loop, msgtype);
server_client_detach(tc, msgtype);
server_client_detach(loop, msgtype);
server_client_detach(loop, msgtype);
void server_client_detach(struct client *, enum msgtype);
server_client_detach(item->c, MSG_DETACH);
server_client_detach(item->c, MSG_DETACHKILL);