rune_map
set_map(rune_map *map, rune_list *list, u_int32_t flag)
add_map(rune_map *map, rune_list *list, u_int32_t flag)
rune_map maplower = { { 0, }, };
rune_map mapupper = { { 0, }, };
rune_map types = { { 0, }, };
void set_map(rune_map *, rune_list *, u_int32_t);
void add_map(rune_map *, rune_list *, u_int32_t);