rule_action
rule->rule_action = $1;
switch (rule->rule_action) {
else if (rule->rule_action != RULE_ACTION_BLOCK &&
if (r->rule_action == RULE_ACTION_MATCH) {
} else if (r->rule_action == RULE_ACTION_BLOCK)
else if (r->rule_action == RULE_ACTION_PASS)
u_int rule_action;