replay_scenario
fake_event_init(struct replay_scenario* scen)
static struct replay_scenario* saved_scenario = NULL;
struct replay_scenario;
void fake_event_init(struct replay_scenario* scen);
static struct replay_scenario*
struct replay_scenario* scen;
scen = (struct replay_scenario*)malloc(sizeof(struct replay_scenario));
struct replay_scenario*
struct replay_scenario* scen = NULL;
replay_scenario_delete(struct replay_scenario* scen)
struct replay_scenario* scenario;
struct replay_scenario* replay_scenario_read(FILE* in, const char* name,
void replay_scenario_delete(struct replay_scenario* scen);
static struct replay_scenario*
struct replay_scenario* scen = NULL;
struct replay_scenario* scen = NULL;