replay_range
struct replay_range* p = runtime->scenario->range_list;
replay_range_delete(struct replay_range* rng)
static struct replay_range*
struct replay_range* rng = (struct replay_range*)malloc(
sizeof(struct replay_range));
struct replay_range* newr = replay_range_read(parse,
struct replay_range* rng, *rngn;
struct replay_range;
struct replay_range* range_list;
struct replay_range* next_range;