games/bs/bs.c
123
#define CY(y) (CYBASE + (y))
games/bs/bs.c
125
#define CYINV(y) ((y) - CYBASE)
games/bs/bs.c
134
#define SYBASE CYBASE + BDEPTH + 3 /* move key diagram */
games/bs/bs.c
428
(void) mvaddstr(CYBASE - 2, CXBASE + 7,"Hit/Miss Board");
games/bs/bs.c
429
(void) mvaddstr(CYBASE - 1, CXBASE - 3, numbers);
games/bs/bs.c
432
(void) mvaddch(CYBASE + i, CXBASE - 3, (chtype)(i + 'A'));
games/bs/bs.c
443
(void) mvaddstr(CYBASE + BDEPTH,CXBASE - 3,numbers);
games/bs/bs.c
592
(void) mvprintw(CYBASE + BDEPTH+1, CXBASE+11, "(%d, %c)", curx, 'A'+cury);
games/bs/bs.c
662
(void) mvaddstr(CYBASE + BDEPTH + 1, CXBASE + 11, " ");