games/bs/bs.c
124
#define CX(x) (CXBASE + (x)*3)
games/bs/bs.c
126
#define CXINV(x) (((x) - CXBASE) / 3)
games/bs/bs.c
428
(void) mvaddstr(CYBASE - 2, CXBASE + 7,"Hit/Miss Board");
games/bs/bs.c
429
(void) mvaddstr(CYBASE - 1, CXBASE - 3, numbers);
games/bs/bs.c
432
(void) mvaddch(CYBASE + i, CXBASE - 3, (chtype)(i + 'A'));
games/bs/bs.c
443
(void) mvaddstr(CYBASE + BDEPTH,CXBASE - 3,numbers);
games/bs/bs.c
592
(void) mvprintw(CYBASE + BDEPTH+1, CXBASE+11, "(%d, %c)", curx, 'A'+cury);
games/bs/bs.c
662
(void) mvaddstr(CYBASE + BDEPTH + 1, CXBASE + 11, " ");