Symbol: rand_num
games/hunt/huntd/answer.c
319
x = rand_num(WIDTH - 1) + 1;
games/hunt/huntd/answer.c
320
y = rand_num(HEIGHT - 1) + 1;
games/hunt/huntd/answer.c
329
newpp->p_flying = rand_num(conf_flytime);
games/hunt/huntd/answer.c
330
newpp->p_flyx = 2 * rand_num(conf_flystep + 1) - conf_flystep;
games/hunt/huntd/answer.c
331
newpp->p_flyy = 2 * rand_num(conf_flystep + 1) - conf_flystep;
games/hunt/huntd/answer.c
365
x = rand_num(WIDTH - 1) + 1;
games/hunt/huntd/answer.c
366
y = rand_num(HEIGHT - 1) + 1;
games/hunt/huntd/answer.c
373
x = rand_num(WIDTH - 1) + 1;
games/hunt/huntd/answer.c
374
y = rand_num(HEIGHT - 1) + 1;
games/hunt/huntd/answer.c
420
switch (rand_num(4)) {
games/hunt/huntd/driver.c
491
x = rand_num(WIDTH - 1) + 1;
games/hunt/huntd/driver.c
492
y = rand_num(HEIGHT - 1) + 1;
games/hunt/huntd/driver.c
716
ammo_exploding = rand_num(pp->p_ammo);
games/hunt/huntd/driver.c
719
expl_charge = rand_num(ammo_exploding + 1);
games/hunt/huntd/driver.c
778
np->p_flying = rand_num(20);
games/hunt/huntd/driver.c
779
np->p_flyx = 2 * rand_num(6) - 5;
games/hunt/huntd/driver.c
780
np->p_flyy = 2 * rand_num(6) - 5;
games/hunt/huntd/driver.c
801
if (conf_volcano && rand_num(100) < volcano /
games/hunt/huntd/driver.c
805
x = rand_num(WIDTH / 2) + WIDTH / 4;
games/hunt/huntd/driver.c
806
y = rand_num(HEIGHT / 2) + HEIGHT / 4;
games/hunt/huntd/driver.c
819
if (conf_drone && rand_num(100) < 2) {
games/hunt/huntd/driver.c
822
x = rand_num(WIDTH / 2) + WIDTH / 4;
games/hunt/huntd/driver.c
823
y = rand_num(HEIGHT / 2) + HEIGHT / 4;
games/hunt/huntd/driver.c
829
rand_num(MAXBOMB - conf_mindshot)],
games/hunt/huntd/execute.c
615
if (rand_num(100) < prob)
games/hunt/huntd/expl.c
204
pp->p_flying += rand_num(conf_flytime / 2);
games/hunt/huntd/expl.c
206
pp->p_flying = rand_num(conf_flytime);
games/hunt/huntd/expl.c
207
pp->p_flyx = 2 * rand_num(conf_flystep + 1) -
games/hunt/huntd/expl.c
209
pp->p_flyy = 2 * rand_num(conf_flystep + 1) -
games/hunt/huntd/expl.c
218
if (conf_random && rand_num(100) < conf_prandom)
games/hunt/huntd/expl.c
220
if (conf_reflect && rand_num(100) == conf_preflect)
games/hunt/huntd/makemaze.c
153
j = rand_num(i + 1);
games/hunt/huntd/makemaze.c
222
*sp = rand_num(2) ? WALL4 : WALL5;
games/hunt/huntd/makemaze.c
62
x = rand_num(WIDTH / 2) * 2 + 1;
games/hunt/huntd/makemaze.c
63
y = rand_num(HEIGHT / 2) * 2 + 1;
games/hunt/huntd/makemaze.c
93
dp = dirs[rand_num(NPERM)];
games/hunt/huntd/server.h
231
int rand_num(int);
games/hunt/huntd/shots.c
265
if (rand_num(100) < conf_pshot_coll) {
games/hunt/huntd/shots.c
272
if (rand_num(100) < conf_pgren_coll) {
games/hunt/huntd/shots.c
318
switch (rand_num(4)) {
games/hunt/huntd/shots.c
351
if (rand_num(100) < conf_pgren_catch) {
games/hunt/huntd/shots.c
398
if (rand_num(100) < conf_pmiss) {
games/hunt/huntd/shots.c
518
n = rand_num(count);
games/hunt/huntd/shots.c
561
if (rand_num(100) < conf_pdroneabsorb && opposite(bp->b_face,
games/hunt/huntd/shots.c
686
switch (rand_num(4)) {
games/hunt/huntd/shots.c
726
rand_num(pp->p_damage / conf_fall_frac), FALL);