Symbol: pline
games/hack/hack.apply.c
113
pline("You have no can to open.");
games/hack/hack.apply.c
116
pline("You cannot open a tin without eating its contents.");
games/hack/hack.apply.c
117
pline("In order to eat, use the 'e' command.");
games/hack/hack.apply.c
119
pline("Opening the tin will be much easier if you wield the can-opener.");
games/hack/hack.apply.c
123
pline("Sorry, I don't know how to use that.");
games/hack/hack.apply.c
142
pline("You take a picture of %s's stomach.", monnam(u.ustuck));
games/hack/hack.apply.c
146
pline("You take a picture of the %s.",
games/hack/hack.apply.c
153
pline("The flash awakens %s.", monnam(mtmp)); /* a3 */
games/hack/hack.apply.c
160
pline("%s is blinded by the flash!", Monnam(mtmp));
games/hack/hack.apply.c
186
pline("You must be kidding.");
games/hack/hack.apply.c
190
pline("You cannot refrigerate something you are wearing.");
games/hack/hack.apply.c
194
pline("It won't fit.");
games/hack/hack.apply.c
199
pline("Your weapon is welded to your hand!");
games/hack/hack.apply.c
246
if(!cnt) pline("Your ice-box is empty.");
games/hack/hack.apply.c
248
pline("Do you want to take something out of the ice-box? [yn] ");
games/hack/hack.apply.c
252
pline("That was all. Do you wish to put something in? [yn] ");
games/hack/hack.apply.c
291
pline("You produce a high whistling sound.");
games/hack/hack.apply.c
307
pline("You produce a strange whistling sound.");
games/hack/hack.apply.c
336
pline("The floor here seems too hard to dig in.");
games/hack/hack.apply.c
349
pline("You have dug a pit.");
games/hack/hack.apply.c
375
pline("%s", digtxt); /* after mnewsym & prl */
games/hack/hack.apply.c
382
pline("This wall seems too hard to dig into.");
games/hack/hack.apply.c
386
pline("You hit the rock with all your might.");
games/hack/hack.apply.c
404
pline("The floor here seems too hard to dig in.");
games/hack/hack.apply.c
411
pline("You've made a hole in the floor.");
games/hack/hack.apply.c
415
pline("You fall through ...");
games/hack/hack.apply.c
438
pline("Since your weapon is welded to your hand,");
games/hack/hack.apply.c
439
pline("you cannot use that pick-axe.");
games/hack/hack.apply.c
442
pline("You now wield %s.", doname(obj));
games/hack/hack.apply.c
457
pline("In what direction do you want to dig? [%s] ", dirsyms);
games/hack/hack.apply.c
463
pline("You cannot reach the ceiling.");
games/hack/hack.apply.c
473
pline("Clash!");
games/hack/hack.apply.c
478
pline("Your %s against the door.",
games/hack/hack.apply.c
483
pline("You swing your %s through thin air.",
games/hack/hack.apply.c
493
pline("You start digging.");
games/hack/hack.apply.c
495
pline("You continue digging.");
games/hack/hack.apply.c
500
pline("You cannot reach the floor.");
games/hack/hack.apply.c
509
pline("You start digging in the floor.");
games/hack/hack.apply.c
513
pline("You continue digging in the floor.");
games/hack/hack.bones.c
156
pline("Cannot unlink %s .", bones);
games/hack/hack.c
159
pline("You collapse under your load.");
games/hack/hack.c
191
if(Blind) pline("You cannot escape from it!");
games/hack/hack.c
192
else pline("You cannot escape from %s!",
games/hack/hack.c
212
pline("You are still in a pit.");
games/hack/hack.c
215
pline("You are caught in a beartrap.");
games/hack/hack.c
235
pline("You hear a monster behind the rock.");
games/hack/hack.c
236
pline("Perhaps that's why you cannot move it.");
games/hack/hack.c
242
pline("You push the rock into a pit!");
games/hack/hack.c
245
pline("It completely fills the pit!");
games/hack/hack.c
248
pline("You push the rock and suddenly it disappears!");
games/hack/hack.c
256
pline("You push the rock into the water.");
games/hack/hack.c
257
pline("Now you can cross the water!");
games/hack/hack.c
271
pline("With great effort you move the enormous rock.");
games/hack/hack.c
275
pline("You try to move the enormous rock, but in vain.");
games/hack/hack.c
280
pline("However, you can squeeze yourself into a small opening.");
games/hack/hack.c
289
pline("You are carrying too much to get through.");
games/hack/hack.c
307
pline("You cannot %sdrag the heavy iron ball.",
games/hack/hack.c
395
pline("There is nothing here to pick up.");
games/hack/hack.c
399
pline("You cannot reach the floor.");
games/hack/hack.c
416
pline("%ld gold piece%s.", gold->amount, plur(gold->amount));
games/hack/hack.c
435
pline("There are several objects here.");
games/hack/hack.c
450
pline("Pick up %s ? [ynaq]", doname(obj));
games/hack/hack.c
459
pline("Touching the dead cockatrice is a fatal mistake.");
games/hack/hack.c
460
pline("You turn to stone.");
games/hack/hack.c
472
pline("The scroll turns to dust as you pick it up.");
games/hack/hack.c
494
pline("You can only carry %s of the %s lying here.",
games/hack/hack.c
506
pline("There %s %s here, but %s.",
games/hack/hack.c
515
pline("Your knapsack cannot accommodate anymore items.");
games/hack/hack.c
518
if(wt > -5) pline("You have a little trouble lifting");
games/hack/hack.c
845
pline("Goodbye level %u.", u.ulevel--);
games/hack/hack.cmd.c
233
pline("Unknown command '%s'.", expcmd);
games/hack/hack.cmd.c
244
pline("# ");
games/hack/hack.cmd.c
254
pline("%s: unknown command.", buf);
games/hack/hack.cmd.c
288
if(s) pline("In what direction?");
games/hack/hack.cmd.c
292
pline("What a strange direction!");
games/hack/hack.cmd.c
318
pline("Not near a wall.");
games/hack/hack.cmd.c
329
pline("Not near a room.");
games/hack/hack.do.c
102
pline("You cannot drop something you are wearing.");
games/hack/hack.do.c
107
pline("Your weapon is welded to your hand!");
games/hack/hack.do.c
112
pline("You dropped %s.", doname(obj));
games/hack/hack.do.c
150
pline("You can't go down here.");
games/hack/hack.do.c
154
pline("You are being held, and cannot go down.");
games/hack/hack.do.c
158
pline("You're floating high above the stairs.");
games/hack/hack.do.c
170
pline("You can't go up here.");
games/hack/hack.do.c
174
pline("You are being held, and cannot go up.");
games/hack/hack.do.c
178
pline("Your load is too heavy to climb the stairs.");
games/hack/hack.do.c
206
pline("A mysterious force prevents you from going %s.",
games/hack/hack.do.c
236
pline("Cannot open %s .", lock);
games/hack/hack.do.c
237
pline("Probably someone removed it.");
games/hack/hack.do.c
253
pline("With great effort you climb the stairs.");
games/hack/hack.do.c
260
pline("You fall down the stairs."); /* %% */
games/hack/hack.do.c
264
pline("... and are hit by the iron ball.");
games/hack/hack.do.c
284
pline("The iron ball falls on your head.");
games/hack/hack.do.c
333
pline("You can't throw something you are wearing.");
games/hack/hack.do.c
341
pline("Your weapon is welded to your hand.");
games/hack/hack.do.c
358
pline("%s hits the ceiling, then falls back on top of your head.",
games/hack/hack.do.c
363
if(uarmh) pline("Fortunately, you are wearing a helmet!");
games/hack/hack.do.c
368
pline("%s hits the floor.", Doname(obj));
games/hack/hack.do.c
370
pline("It is shattered in a thousand pieces!");
games/hack/hack.do.c
373
pline("\"Splash!\"");
games/hack/hack.do.c
376
pline("The flask breaks, and you smell a peculiar odor ...");
games/hack/hack.do.c
441
pline("You miss %s.",monnam(mon));
games/hack/hack.do.c
442
else pline("You miss it.");
games/hack/hack.do.c
452
pline("%s is not interested in your junk.",
games/hack/hack.do.c
460
pline("%s graciously accepts your gift.",
games/hack/hack.do.c
485
pline("The ball pulls you out of the pit!");
games/hack/hack.do.c
489
pline("The ball pulls you out of the bear trap.");
games/hack/hack.do.c
490
pline("Your %s leg is severely damaged.",
games/hack/hack.do.c
555
pline("Your legs feel somewhat better.");
games/hack/hack.do.c
557
pline("Your leg feels somewhat better.");
games/hack/hack.do.c
91
pline("You didn't drop any gold pieces.");
games/hack/hack.do.c
94
pline("You dropped %ld gold piece%s.",
games/hack/hack.do_name.c
129
pline("This ugly monster is called %s and cannot be renamed.",
games/hack/hack.do_name.c
132
pline("There is no monster there.");
games/hack/hack.do_name.c
136
pline("I see no monster there.");
games/hack/hack.do_name.c
140
pline("I cannot see a monster there.");
games/hack/hack.do_name.c
143
pline("What do you want to call %s? ", lmonnam(mtmp));
games/hack/hack.do_name.c
175
pline("What do you want to name %s? ", doname(obj));
games/hack/hack.do_name.c
213
pline("Do you want to name an individual object? [ny] ");
games/hack/hack.do_name.c
241
pline("Call %s %s: ", strchr(vowels,*str) ? "an" : "a", str);
games/hack/hack.do_name.c
82
pline("(For instructions type a ?)");
games/hack/hack.do_name.c
95
pline("Use [hjkl] to move the cursor to %s.", goal);
games/hack/hack.do_name.c
96
pline("Type a . when you are at the right place.");
games/hack/hack.do_name.c
98
pline("Unknown direction: '%s' (%s).",
games/hack/hack.do_wear.c
109
pline("Not wearing any ring.");
games/hack/hack.do_wear.c
119
pline("What ring, Right or Left? [ rl?]");
games/hack/hack.do_wear.c
150
pline("You can't. It appears to be cursed.");
games/hack/hack.do_wear.c
192
pline("You are already wearing that!");
games/hack/hack.do_wear.c
197
pline("You are already wearing a helmet.");
games/hack/hack.do_wear.c
202
if(uarms) pline("You are already wearing a shield."), err++;
games/hack/hack.do_wear.c
204
pline("You cannot wear a shield and wield a two-handed sword."), err++;
games/hack/hack.do_wear.c
208
pline("You are already wearing gloves.");
games/hack/hack.do_wear.c
212
pline("You cannot wear gloves over your weapon.");
games/hack/hack.do_wear.c
219
pline("You are already wearing some armor.");
games/hack/hack.do_wear.c
227
pline("%s is welded to your hand.", Doname(uwep));
games/hack/hack.do_wear.c
250
pline("There are no more ring-fingers to fill.");
games/hack/hack.do_wear.c
256
pline("You are already wearing that!");
games/hack/hack.do_wear.c
260
pline("You are already wearing that.");
games/hack/hack.do_wear.c
264
pline("%s is welded to your hand.", Doname(uwep));
games/hack/hack.do_wear.c
272
pline("What ring-finger, Right or Left? ");
games/hack/hack.do_wear.c
327
pline("The flames of Hell burn you to a crisp.");
games/hack/hack.do_wear.c
376
pline("Your %s off your fingers.",
games/hack/hack.do_wear.c
392
pline("Your weapon %sslips from your hands.",
games/hack/hack.do_wear.c
418
pline("Your %s not affected!",
games/hack/hack.do_wear.c
422
pline("Your %s!", aobjnam(otmph, "corrode"));
games/hack/hack.do_wear.c
76
pline("You were wearing %s.", doname(otmp));
games/hack/hack.do_wear.c
84
pline("Not wearing any armor.");
games/hack/hack.do_wear.c
94
pline("You can't take that off.");
games/hack/hack.do_wear.c
98
pline("You seem not able to take off the gloves while holding your weapon.");
games/hack/hack.dog.c
213
pline("%s is confused from hunger.", Monnam(mtmp));
games/hack/hack.dog.c
214
else pline("You feel worried about %s.", monnam(mtmp));
games/hack/hack.dog.c
218
pline("%s dies from hunger.", Monnam(mtmp));
games/hack/hack.dog.c
220
pline("You have a sad feeling for a moment, then it passes.");
games/hack/hack.dog.c
395
pline("%s ate %s.", Monnam(mtmp), doname(obj));
games/hack/hack.dog.c
480
pline("%s devours the %s.", Monnam(mtmp),
games/hack/hack.eat.c
129
pline("You give up your attempt to open the tin.");
games/hack/hack.eat.c
135
pline("You succeed in opening the tin.");
games/hack/hack.eat.c
139
pline("%s", tintxts[r].txt);
games/hack/hack.eat.c
143
pline("Eating salmon made your fingers very slippery.");
games/hack/hack.eat.c
146
pline("It contains spinach - this makes you feel like Popeye!");
games/hack/hack.eat.c
175
pline("There %s %s here; eat %s? [ny] ",
games/hack/hack.eat.c
209
pline("Using your %s you try to open the tin.",
games/hack/hack.eat.c
213
pline("It is not so easy to open this tin.");
games/hack/hack.eat.c
215
pline("The tin slips out of your hands.");
games/hack/hack.eat.c
238
pline("Blecch! Rotten food!");
games/hack/hack.eat.c
240
pline("You feel rather light headed.");
games/hack/hack.eat.c
243
pline("Everything suddenly goes dark.");
games/hack/hack.eat.c
248
pline("The world spins and you slap against the floor.");
games/hack/hack.eat.c
250
pline("The world spins and goes dark.");
games/hack/hack.eat.c
257
pline("You choke over your food.");
games/hack/hack.eat.c
258
pline("You die...");
games/hack/hack.eat.c
265
pline("That food really hit the spot!");
games/hack/hack.eat.c
267
pline("That satiated your stomach!");
games/hack/hack.eat.c
269
pline("You're having a hard time getting all that food down.");
games/hack/hack.eat.c
276
pline("Yak - dog food!");
games/hack/hack.eat.c
280
pline("You vomit.");
games/hack/hack.eat.c
284
pline("What a relief!");
games/hack/hack.eat.c
290
pline("That %s tasted terrible!",ftmp->oc_name);
games/hack/hack.eat.c
292
pline("That %s was delicious!",ftmp->oc_name);
games/hack/hack.eat.c
301
pline("Your vision improves.");
games/hack/hack.eat.c
306
pline("This cookie has a scrap of paper inside!");
games/hack/hack.eat.c
307
pline("What a pity, that you cannot read it!");
games/hack/hack.eat.c
393
pline("You faint from lack of food.");
games/hack/hack.eat.c
404
pline("You die from starvation.");
games/hack/hack.eat.c
417
pline((!incr) ? "You only feel hungry now." :
games/hack/hack.eat.c
422
pline((!incr) ? "You feel weak now." :
games/hack/hack.eat.c
430
pline("You die from hunger and exhaustion.");
games/hack/hack.eat.c
455
pline("Ulch -- that meat was tainted!");
games/hack/hack.eat.c
456
pline("You get very sick.");
games/hack/hack.eat.c
461
pline("Ecch -- that must have been poisonous!");
games/hack/hack.eat.c
466
pline("You don't seem affected by the poison.");
games/hack/hack.eat.c
469
pline("You feel sick.");
games/hack/hack.eat.c
486
pline("You cannibal! You will be sorry for this!");
games/hack/hack.eat.c
525
pline("You turn to stone.");
games/hack/hack.eat.c
530
pline("What a pity - you just destroyed a future piece of art!");
games/hack/hack.eat.c
536
pline("You cannot resist the temptation to mimic a treasure chest.");
games/hack/hack.end.c
106
pline("Really quit?");
games/hack/hack.end.c
148
pline("You die ...");
games/hack/hack.end.c
175
pline("For some reason you are still alive.");
games/hack/hack.engrave.c
162
pline("Something is written here in the dust.");
games/hack/hack.engrave.c
165
pline("Something is engraved here on the floor.");
games/hack/hack.engrave.c
168
pline("Some text has been burned here in the floor.");
games/hack/hack.engrave.c
173
pline("You read: \"%s\".", ep->engr_txt);
games/hack/hack.engrave.c
212
pline("You're joking. Hahaha!"); /* riv05!a3 */
games/hack/hack.engrave.c
230
pline("Since your weapon is welded to your hand,");
games/hack/hack.engrave.c
231
pline("you use the %s.", aobjnam(uwep, NULL));
games/hack/hack.engrave.c
235
pline("You are now empty-handed.");
games/hack/hack.engrave.c
237
pline("The %s %s to your hand!",
games/hack/hack.engrave.c
241
pline("You now wield %s.", doname(otmp));
games/hack/hack.engrave.c
255
pline("Your %s too dull for engraving.",
games/hack/hack.engrave.c
262
pline("You can't reach the floor!");
games/hack/hack.engrave.c
266
pline("You wipe out the message that was written here.");
games/hack/hack.engrave.c
271
pline("You cannot wipe out the message that is %s in the rock.",
games/hack/hack.engrave.c
276
pline("What do you want to %s on the floor here? ",
games/hack/hack.engrave.c
300
pline("Your %s dull.", aobjnam(otmp, "get"));
games/hack/hack.fight.c
100
pline("%s %s.", buf, monnam(mdef));
games/hack/hack.fight.c
106
pline("You hear some noises%s.",
games/hack/hack.fight.c
113
if(vis) pline("%s is turned to stone!", Monnam(mdef));
games/hack/hack.fight.c
115
pline("You have a peculiarly sad feeling for a moment, then it passes.");
games/hack/hack.fight.c
125
if(vis) pline("%s is killed!", Monnam(mdef));
games/hack/hack.fight.c
127
pline("You have a sad feeling for a moment, then it passes.");
games/hack/hack.fight.c
189
if(Blind) pline("It misses.");
games/hack/hack.fight.c
190
else pline("You are almost hit by %s!", buf);
games/hack/hack.fight.c
193
if(Blind) pline("You are hit!");
games/hack/hack.fight.c
194
else pline("You are hit by %s!", buf);
games/hack/hack.fight.c
212
pline("You hit the cockatrice with your bare hands.");
games/hack/hack.fight.c
213
pline("You turn to stone ...");
games/hack/hack.fight.c
230
pline("As you hit %s, the boomerang breaks into splinters.",
games/hack/hack.fight.c
245
pline("You succeed in destroying your camera. Congratulations!");
games/hack/hack.fight.c
252
pline("You hit %s with the cockatrice corpse.",
games/hack/hack.fight.c
259
pline("%s is turned to stone!", Monnam(mon));
games/hack/hack.fight.c
281
pline("Your arms are no longer able to hit.");
games/hack/hack.fight.c
302
pline("You hit it.");
games/hack/hack.fight.c
304
pline("You hit %s%s", monnam(mon), exclam(tmp));
games/hack/hack.fight.c
309
pline("Your hands stop glowing blue.");
games/hack/hack.fight.c
311
pline("%s appears confused.",Monnam(mon));
games/hack/hack.fight.c
341
pline("The door actually was a Mimic.");
games/hack/hack.fight.c
344
pline("The chest was a Mimic!");
games/hack/hack.fight.c
347
pline("Wait! That's a Mimic!");
games/hack/hack.fight.c
360
pline("Wait! There's a %s hiding under %s!",
games/hack/hack.fight.c
390
if(Blind) pline("You miss it.");
games/hack/hack.fight.c
391
else pline("You miss %s.",monnam(mtmp));
games/hack/hack.fight.c
411
pline("You are splashed by the blob's acid!");
games/hack/hack.fight.c
421
pline("You are frozen by the floating eye's gaze!");
games/hack/hack.fight.c
424
pline("The blinded floating eye cannot defend itself.");
games/hack/hack.h
636
void pline(const char *, ...) __attribute__((__format__ (printf, 1, 2)));
games/hack/hack.invent.c
428
pline("You don't have anything %sto %s.",
games/hack/hack.invent.c
434
pline("What do you want to %s [*]? ", word);
games/hack/hack.invent.c
436
pline("What do you want to %s [%s or ?*]? ",
games/hack/hack.invent.c
450
pline("No count allowed with this command.");
games/hack/hack.invent.c
460
pline("You cannot %s gold.", word);
games/hack/hack.invent.c
486
pline("You don't have that object.");
games/hack/hack.invent.c
490
pline("You don't have that many! [You have %u]"
games/hack/hack.invent.c
497
pline("That is a silly thing to %s.",word);
games/hack/hack.invent.c
532
pline("You have nothing to %s.", word);
games/hack/hack.invent.c
553
pline("What kinds of thing do you want to %s? [%s] ",
games/hack/hack.invent.c
569
pline("You have no gold.");
games/hack/hack.invent.c
581
else pline("You don't have any %c's.", sym);
games/hack/hack.invent.c
611
pline("%s", xprname(otmp, ilet));
games/hack/hack.invent.c
630
pline(cnt ? "That was all." : "No applicable objects.");
games/hack/hack.invent.c
653
pline("%s", xprname(obj, obj_to_let(obj)));
games/hack/hack.invent.c
687
pline("Not carrying anything.");
games/hack/hack.invent.c
717
pline ("You aren't carrying anything.");
games/hack/hack.invent.c
737
pline ("What type of object [%s] do you want an inventory of? ",
games/hack/hack.invent.c
751
pline("No used-up objects on the shopping bill.");
games/hack/hack.invent.c
756
pline("You are not carrying any unpaid objects.");
games/hack/hack.invent.c
770
pline("You have no such objects.");
games/hack/hack.invent.c
788
pline("You try to feel what is lying here on the floor.");
games/hack/hack.invent.c
790
pline("You cannot reach the floor!");
games/hack/hack.invent.c
799
pline("You %s no objects here.", verb);
games/hack/hack.invent.c
809
pline("Touching the dead cockatrice is a fatal mistake ...");
games/hack/hack.invent.c
810
pline("You die ...");
games/hack/hack.invent.c
823
pline("You %s here %s.", verb, gbuf);
games/hack/hack.invent.c
829
pline("You %s here %s.", verb, doname(otmp0));
games/hack/hack.invent.c
883
pline("You probably have about %ld gold pieces.",
games/hack/hack.invent.c
894
pline("You do not carry any gold.");
games/hack/hack.invent.c
896
pline("You are carrying %ld gold pieces.", u.ugold);
games/hack/hack.invent.c
898
pline("You sit down in order to count your gold pieces.");
games/hack/hack.invent.c
911
if(!uwep) pline("You are empty handed.");
games/hack/hack.invent.c
920
pline("You are not wearing any armor.");
games/hack/hack.invent.c
940
pline("You are not wearing any rings.");
games/hack/hack.ioctl.c
100
pline("I don't think your shell has job control.");
games/hack/hack.ioctl.c
103
pline("Sorry, it seems we have no SIGTSTP here. Try ! or S.");
games/hack/hack.lev.c
221
pline("Strange, this map is not as I remember it.");
games/hack/hack.lev.c
222
pline("Somebody is trying some trickery here ...");
games/hack/hack.lev.c
223
pline("This game is void ...");
games/hack/hack.lev.c
315
pline("Read %d instead of %u bytes.\n", rlen, len);
games/hack/hack.main.c
293
pline("Restoring old save file...");
games/hack/hack.main.c
297
pline("Hello %s, welcome to %s!", plname, gamename);
games/hack/hack.main.c
329
pline("Hello %s, welcome to %s!", plname, gamename);
games/hack/hack.main.c
338
pline("You are lucky! Full moon tonight.");
games/hack/hack.main.c
341
pline("Be careful! New moon tonight.");
games/hack/hack.main.c
362
pline("You die...");
games/hack/hack.main.c
368
pline("You hear the wailing of the Banshee...");
games/hack/hack.main.c
370
pline("You hear the howling of the CwnAnnwn...");
games/hack/hack.main.c
394
pline("%s", nomovemsg ? nomovemsg :
games/hack/hack.main.c
498
pline("Program in disorder - perhaps you'd better Quit.");
games/hack/hack.main.c
561
pline("You stop %s.", occtxt);
games/hack/hack.mhitu.c
107
pline("The mysterious monster totally digests you.");
games/hack/hack.mhitu.c
155
pline("%s swings itself around you!",
games/hack/hack.mhitu.c
160
pline("%s drowns you ...", Monnam(mtmp));
games/hack/hack.mhitu.c
168
pline("The sting doesn't seem to affect you.");
games/hack/hack.mhitu.c
170
pline("You feel weaker!");
games/hack/hack.mhitu.c
180
pline("You hear %s's hissing!", monnam(mtmp));
games/hack/hack.mhitu.c
208
if(Cold_resistance) pline("You don't seem affected by it.");
games/hack/hack.mhitu.c
212
pline("You get blasted!");
games/hack/hack.mhitu.c
215
pline("You duck the blast...");
games/hack/hack.mhitu.c
253
pline("%s tries to seduce you, but you seem not interested.",
games/hack/hack.mhitu.c
263
pline("%s hits! (I hope you don't mind)",
games/hack/hack.mhitu.c
284
pline("You are being crushed.");
games/hack/hack.mhitu.c
300
pline("Your helmet rusts!");
games/hack/hack.mhitu.c
306
pline("Your armor rusts!");
games/hack/hack.mhitu.c
358
pline("%s pricks in your %s leg!",
games/hack/hack.mhitu.c
368
pline("You are blinded by a blast of light!");
games/hack/hack.mhitu.c
394
pline("%s was hidden under %s!",
games/hack/hack.mhitu.c
411
if(Blind) pline("It misses.");
games/hack/hack.mhitu.c
412
else pline("%s misses.",Monnam(mtmp));
games/hack/hack.mhitu.c
415
if(Blind) pline("It hits!");
games/hack/hack.mhitu.c
416
else pline("%s hits!",Monnam(mtmp));
games/hack/hack.mhitu.c
84
pline("Outside, you hear %s's hissing!",
games/hack/hack.mhitu.c
86
pline("%s gets turned to stone!",
games/hack/hack.mhitu.c
88
pline("And the same fate befalls you.");
games/hack/hack.mklev.c
334
if(wizard) pline("MAXRS may be too small.");
games/hack/hack.mklev.c
455
pline("Strange area [%d,%d] in maker().",x,y);
games/hack/hack.mkshop.c
122
pline("rooms not closed by -1?");
games/hack/hack.mkshop.c
159
pline("Where is shopdoor?");
games/hack/hack.mkshop.c
160
pline("Room at (%d,%d),(%d,%d).", sroom->lx, sroom->ly,
games/hack/hack.mkshop.c
162
pline("doormax=%d doorct=%d fdoor=%d",
games/hack/hack.mkshop.c
165
pline("door [%d,%d]", doors[sh].x, doors[sh].y);
games/hack/hack.mon.c
110
pline("%s drowns.", Monnam(mtmp));
games/hack/hack.mon.c
159
pline("%s %s!", rr, warnings[warnlevel]);
games/hack/hack.mon.c
189
pline("It totally digests you!");
games/hack/hack.mon.c
364
pline("%s's gaze has confused you!", Monnam(mtmp));
games/hack/hack.mon.c
366
pline("You are getting more and more confused.");
games/hack/hack.mon.c
629
if(Blind) pline("It was poisoned.");
games/hack/hack.mon.c
630
else pline("The %s was poisoned!",string);
games/hack/hack.mon.c
632
pline("The poison doesn't seem to affect you.");
games/hack/hack.mon.c
638
pline("I am afraid the poison was deadly ...");
games/hack/hack.mon.c
735
if(Blind) pline("You destroy it!");
games/hack/hack.mon.c
737
pline("You destroy %s!",
games/hack/hack.mon.c
741
if(!Blind) pline("Your hands stop glowing blue.");
games/hack/hack.mon.c
796
pline("Welcome to experience level %u.", ++u.ulevel);
games/hack/hack.mon.c
836
if(*str == '%') pline(str,"It");
games/hack/hack.mon.c
837
else pline(str,"it");
games/hack/hack.mon.c
838
} else pline(str,arg);
games/hack/hack.mon.c
916
if(ishuman(mtmp)) pline("%s gets angry!", Monnam(mtmp));
games/hack/hack.o_init.c
248
pline ("You haven't discovered anything yet...");
games/hack/hack.objnam.c
83
pline("WARNING: prefix too short.");
games/hack/hack.options.c
148
pline("The fixinvlet option must be in HACKOPTIONS.");
games/hack/hack.options.c
165
pline("The playername can be set only from HACKOPTIONS.");
games/hack/hack.options.c
210
pline("%s%s%s",
games/hack/hack.options.c
214
pline("%s%s%s",
games/hack/hack.options.c
218
pline("%s",
games/hack/hack.options.c
220
pline("%s%s%s",
games/hack/hack.options.c
226
pline("Bad option: %s.", opts);
games/hack/hack.options.c
227
pline("Type `O help<cr>' for help.");
games/hack/hack.options.c
243
pline("What options do you want to set? ");
games/hack/hack.options.c
264
pline("%s", buf);
games/hack/hack.pager.c
111
pline("%s", buf);
games/hack/hack.pager.c
113
pline("More info? ");
games/hack/hack.pager.c
122
pline("I've never heard of such things.");
games/hack/hack.pager.c
298
pline("%s", texthead->line_text);
games/hack/hack.pager.c
354
pline ("Long or short help? ");
games/hack/hack.pager.c
373
if(!silent) pline("Cannot open %s.", fnam);
games/hack/hack.pager.c
400
pline ("Cannot open %s.", fnam);
games/hack/hack.pager.c
423
pline("sh: cannot execute.");
games/hack/hack.pager.c
455
pline("Fork failed. Try again.");
games/hack/hack.pager.c
92
pline("Cannot open data file!");
games/hack/hack.pager.c
94
pline("Specify what? ");
games/hack/hack.potion.c
101
pline("You pass out.");
games/hack/hack.potion.c
111
pline("Gee! All of a sudden, you can't see yourself.");
games/hack/hack.potion.c
113
pline("You feel rather airy."), unkn++;
games/hack/hack.potion.c
119
pline("This tastes like fruit juice.");
games/hack/hack.potion.c
123
pline("You begin to feel better.");
games/hack/hack.potion.c
133
pline("You are motionlessly suspended.");
games/hack/hack.potion.c
135
pline("Your feet are frozen to the floor!");
games/hack/hack.potion.c
148
pline("You sense the presence of monsters.");
games/hack/hack.potion.c
161
pline("You sense the presence of objects close nearby.");
games/hack/hack.potion.c
168
pline("You sense the presence of objects.");
games/hack/hack.potion.c
174
pline("Yech! This stuff tastes like poison.");
games/hack/hack.potion.c
176
pline("(But in fact it was biologically contaminated orange juice.)");
games/hack/hack.potion.c
182
pline("Huh, What? Where am I?");
games/hack/hack.potion.c
188
pline("Wow do you feel strong!");
games/hack/hack.potion.c
202
pline("You are suddenly moving much faster.");
games/hack/hack.potion.c
204
pline("Your legs get new energy."), unkn++;
games/hack/hack.potion.c
209
pline("A cloud of darkness falls upon you.");
games/hack/hack.potion.c
219
pline("You feel much better.");
games/hack/hack.potion.c
241
pline("You have a peculiar feeling for a moment, then it passes.");
games/hack/hack.potion.c
260
pline("You feel more experienced.");
games/hack/hack.potion.c
266
pline("Welcome to experience level %u.", ++u.ulevel);
games/hack/hack.potion.c
275
pline("You have a strange feeling for a moment, then it passes.");
games/hack/hack.potion.c
277
pline("%s", txt);
games/hack/hack.potion.c
295
pline("The %s crashes on your head and breaks into shivers.",
games/hack/hack.potion.c
301
pline("The %s crashes on %s's head and breaks into shivers.",
games/hack/hack.potion.c
306
pline("The %s evaporates.", xname(obj));
games/hack/hack.potion.c
316
pline("%s looks sound and hale again!", Monnam(mon));
games/hack/hack.potion.c
376
pline("You feel somewhat dizzy.");
games/hack/hack.potion.c
380
pline("For an instant you couldn't see your right hand.");
games/hack/hack.potion.c
383
pline("Something seems to be holding you.");
games/hack/hack.potion.c
388
pline("Your knees seem more flexible now.");
games/hack/hack.potion.c
391
if(!Blind) pline("It suddenly gets dark.");
games/hack/hack.potion.c
425
pline("Interesting...");
games/hack/hack.potion.c
443
pline("This bottle turns out to be empty.");
games/hack/hack.potion.c
447
pline("As you open the bottle, an enormous ghost emerges!");
games/hack/hack.potion.c
448
pline("You are frightened to death, and unable to move.");
games/hack/hack.potion.c
88
pline("Wow! This makes you feel great!");
games/hack/hack.potion.c
96
pline("Ooph! This tastes like liquid fire!");
games/hack/hack.pri.c
732
pline("Status of %s: ", monnam(mtmp));
games/hack/hack.pri.c
733
pline("Level %-2d Gold %-5lu Hp %3d(%d) Ac %-2d Dam %d",
games/hack/hack.read.c
103
pline("Your %s glows silver for a moment.",
games/hack/hack.read.c
109
pline("Your %s glows violently green for a while, then evaporates.",
games/hack/hack.read.c
114
pline("Your %s glows green for a moment.",
games/hack/hack.read.c
127
pline("Your %s glows purple for a moment.",
games/hack/hack.read.c
133
pline("Your armor turns to dust and falls to the floor!");
games/hack/hack.read.c
136
pline("Your helmet turns to dust and is blown away!");
games/hack/hack.read.c
139
pline("Your gloves vanish!");
games/hack/hack.read.c
149
pline("Your hands begin to glow purple.");
games/hack/hack.read.c
152
pline("Your hands begin to glow blue.");
games/hack/hack.read.c
171
pline("You hear sad wailing in the distance.");
games/hack/hack.read.c
173
pline("You hear maniacal laughter in the distance.");
games/hack/hack.read.c
179
pline("You see strange patterns on this scroll.");
games/hack/hack.read.c
181
pline("This scroll seems to be blank.");
games/hack/hack.read.c
186
pline("You feel like you need some help.");
games/hack/hack.read.c
188
pline("You feel like someone is helping you.");
games/hack/hack.read.c
215
pline("Your %s glows silver for a moment.",
games/hack/hack.read.c
224
pline("Your %s glows purple for a moment.",
games/hack/hack.read.c
246
pline("You have found a scroll of genocide!");
games/hack/hack.read.c
251
pline("What monster do you want to genocide (Type the letter)? ");
games/hack/hack.read.c
259
pline("Such monsters do not exist in this world.");
games/hack/hack.read.c
267
pline("Wiped out all %c's.", *buf);
games/hack/hack.read.c
307
pline("Your toes itch!");
games/hack/hack.read.c
314
pline("You feel very greedy!");
games/hack/hack.read.c
328
pline("You notice some gold between your feet.");
games/hack/hack.read.c
335
pline("You feel very greedy, and sense gold!");
games/hack/hack.read.c
357
pline("You smell %s close nearby.",
games/hack/hack.read.c
367
pline("Your nose tingles and you smell %s!",
games/hack/hack.read.c
377
pline("You identify this as an identify scroll.");
games/hack/hack.read.c
379
pline("This is an identify scroll.");
games/hack/hack.read.c
393
pline("On this scroll %s a map!",
games/hack/hack.read.c
432
pline("Thinking of Maud you forget everything else.");
games/hack/hack.read.c
441
pline("The scroll catches fire and you burn your hands.");
games/hack/hack.read.c
444
pline("The scroll erupts in a tower of flame!");
games/hack/hack.read.c
446
pline("You are uninjured.");
games/hack/hack.read.c
470
pline("You feel guilty.");
games/hack/hack.read.c
473
pline("You are being punished for your misbehaviour!");
games/hack/hack.read.c
475
pline("Your iron ball gets heavier.");
games/hack/hack.read.c
520
pline("It seems even darker in here than before.");
games/hack/hack.read.c
523
pline("It suddenly becomes dark in here.");
games/hack/hack.read.c
526
pline("%s's stomach is lit.", Monnam(u.ustuck));
games/hack/hack.read.c
530
pline("Nothing Happens.");
games/hack/hack.read.c
534
pline("The cave lights up around you, then fades.");
games/hack/hack.read.c
538
pline("The corridor lights up around you, then fades.");
games/hack/hack.read.c
541
pline("The light here seems better now.");
games/hack/hack.read.c
544
pline("The room is lit.");
games/hack/hack.read.c
80
pline("Being blind, you cannot read the formula on the scroll.");
games/hack/hack.read.c
84
pline("As you pronounce the formula on it, the scroll disappears.");
games/hack/hack.read.c
86
pline("As you read the scroll, it disappears.");
games/hack/hack.read.c
88
pline("Being confused, you mispronounce the magic words ... ");
games/hack/hack.rumors.c
111
pline("This cookie has a scrap of paper inside! It reads: ");
games/hack/hack.rumors.c
112
pline("%s", line);
games/hack/hack.save.c
105
if(!hu) pline("Cannot open save file. (Continue or Quit)");
games/hack/hack.save.c
135
if(!hu) pline("Error while saving: cannot read %s.", lock);
games/hack/hack.search.c
119
pline("What are you looking for? The exit?");
games/hack/hack.search.c
140
pline("You find a mimic.");
games/hack/hack.search.c
147
pline("You find a%s.", traps[trap->ttyp]);
games/hack/hack.search.c
175
pline("That is a%s.", traps[trap->ttyp]);
games/hack/hack.search.c
178
pline("I can't see a trap there.");
games/hack/hack.shk.c
1006
pline("Hello %s! Will you please pay before leaving?",
games/hack/hack.shk.c
1100
pline("\"Be careful, sir, or you might fall through the floor.\"");
games/hack/hack.shk.c
1102
pline("\"Please, do not damage the floor here.\"");
games/hack/hack.shk.c
1106
pline("%s grabs your backpack!", shkname(shopkeeper));
games/hack/hack.shk.c
276
pline("Somehow you escaped the shop without paying!");
games/hack/hack.shk.c
278
pline("You stole for a total worth of %ld zorkmids.",
games/hack/hack.shk.c
297
pline("Welcome to David's treasure zoo!");
games/hack/hack.shk.c
300
pline("It looks rather muddy down here.");
games/hack/hack.shk.c
304
pline("Go away! Go away!");
games/hack/hack.shk.c
306
pline("You get an uncanny feeling ...");
games/hack/hack.shk.c
338
pline("Hello %s! Welcome%s to %s's %s shop!",
games/hack/hack.shk.c
350
pline("Will you please leave your %s outside?",
games/hack/hack.shk.c
392
if(!obj->unpaid) pline("onbill: paid obj on bill?");
games/hack/hack.shk.c
395
if(obj->unpaid) pline("onbill: unpaid obj not on bill?");
games/hack/hack.shk.c
462
pline("There is nobody here to receive your payment.");
games/hack/hack.shk.c
468
pline("You do not owe %s anything.", monnam(shkp));
games/hack/hack.shk.c
471
pline("You have no money.");
games/hack/hack.shk.c
476
pline("You give %s the %ld gold pieces he asked for.",
games/hack/hack.shk.c
480
pline("You give %s all your gold.", monnam(shkp));
games/hack/hack.shk.c
484
pline("Unfortunately, he doesn't look satisfied.");
games/hack/hack.shk.c
500
pline("You do not owe %s anything.", monnam(shkp));
games/hack/hack.shk.c
502
pline("Moreover, you have no money.");
games/hack/hack.shk.c
507
pline("But since his shop has been robbed recently,");
games/hack/hack.shk.c
508
pline("you %srepay %s's expenses.",
games/hack/hack.shk.c
516
pline("But in order to appease %s,",
games/hack/hack.shk.c
520
pline(" you give him 1000 gold pieces.");
games/hack/hack.shk.c
523
pline(" you give him all your money.");
games/hack/hack.shk.c
528
pline("%s calms down.", Monnam(shkp));
games/hack/hack.shk.c
530
} else pline("%s is as angry as ever.",
games/hack/hack.shk.c
552
pline("Thank you for shopping in %s's %s store!",
games/hack/hack.shk.c
585
pline("You don't have gold enough to pay %s.",
games/hack/hack.shk.c
591
pline("You bought %s for %ld gold piece%s.",
games/hack/hack.shk.c
600
else pline("Error in shopkeeper administration.");
games/hack/hack.shk.c
616
pline("%s comes and takes all your possessions.",
games/hack/hack.shk.c
621
pline("%s comes and takes the %ld zorkmids you owed him.",
games/hack/hack.shk.c
663
pline("You got that for free!");
games/hack/hack.shk.c
737
pline("%s didn't notice.", Monnam(shopkeeper));
games/hack/hack.shk.c
748
pline("%s seems not interested.", Monnam(shopkeeper));
games/hack/hack.shk.c
759
pline("Thank you for your contribution to restock this recently plundered shop.");
games/hack/hack.shk.c
766
pline("%s gladly accepts %s but cannot pay you at present.",
games/hack/hack.shk.c
769
pline("You sold %s and got %ld gold piece%s.", doname(obj), ltmp,
games/hack/hack.shk.c
887
pline("Strange ..., carrying a chain?");
games/hack/hack.shk.c
922
pline("%s nimbly catches the %s.", Monnam(shkp), xname(obj));
games/hack/hack.shk.c
958
pline("Hello %s! I was looking for %s.",
games/hack/hack.shk.c
968
pline("Hello %s! Didn't you forget to pay?",
games/hack/hack.steal.c
120
pline("%s steals %s!", Monnam(mtmp), doname(otmp));
games/hack/hack.steal.c
144
pline("Somebody tries to rob you, but finds nothing to steal.");
games/hack/hack.steal.c
146
pline("%s tries to rob you, but she finds nothing to steal!",
games/hack/hack.steal.c
176
pline("%s seduces you and %s off your %s.",
games/hack/hack.steal.c
211
pline("%s stole %s.", named ? "She" : Monnam(mtmp), doname(otmp));
games/hack/hack.steal.c
234
pline("%s stole %s!", Monnam(mtmp), doname(otmp));
games/hack/hack.steal.c
88
pline("%s quickly snatches some gold from between your feet!",
games/hack/hack.steal.c
96
pline("Your purse feels lighter.");
games/hack/hack.timeout.c
123
pline("%s", stoned_texts[SIZE(stoned_texts) - i]);
games/hack/hack.timeout.c
83
pline("You die because of food poisoning.");
games/hack/hack.timeout.c
88
pline("You feel yourself slowing down.");
games/hack/hack.timeout.c
91
pline("You feel less confused now.");
games/hack/hack.timeout.c
94
pline("You can see again.");
games/hack/hack.timeout.c
99
pline("You are no longer invisible.");
games/hack/hack.trap.c
110
pline("You escape a%s.", traps[ttype]);
games/hack/hack.trap.c
115
pline("A cloud of gas puts you to sleep!");
games/hack/hack.trap.c
120
pline("You float over a bear trap.");
games/hack/hack.trap.c
125
pline("A bear trap closes on your foot!");
games/hack/hack.trap.c
130
pline("A piercer suddenly drops from the ceiling!");
games/hack/hack.trap.c
132
pline("Its blow glances off your helmet.");
games/hack/hack.trap.c
138
pline("An arrow shoots out at you!");
games/hack/hack.trap.c
146
pline("A trap door in the ceiling opens and a rock falls on your head!");
games/hack/hack.trap.c
147
if(uarmh) pline("Fortunately, you are wearing a helmet!");
games/hack/hack.trap.c
157
pline("A trap door opens up under you!");
games/hack/hack.trap.c
159
pline("For some reason you don't fall in.");
games/hack/hack.trap.c
167
pline("A little dart shoots out at you!");
games/hack/hack.trap.c
188
pline("A pit opens up under you!");
games/hack/hack.trap.c
189
pline("You don't fall in!");
games/hack/hack.trap.c
192
pline("You fall into a pit!");
games/hack/hack.trap.c
228
pline("%s is caught in a bear trap!",
games/hack/hack.trap.c
232
pline("You hear the roaring of an angry bear!");
games/hack/hack.trap.c
241
pline("%s falls in a pit!", Monnam(mtmp));
games/hack/hack.trap.c
248
pline("%s suddenly falls asleep!",
games/hack/hack.trap.c
255
pline("%s suddenly disappears!",
games/hack/hack.trap.c
260
pline("%s is hit by an arrow!",
games/hack/hack.trap.c
267
pline("%s is hit by a dart!",
games/hack/hack.trap.c
277
pline("A trap door in the ceiling opens and a rock hits %s!", monnam(mtmp));
games/hack/hack.trap.c
283
pline("Suddenly, %s disappears out of sight.", monnam(mtmp));
games/hack/hack.trap.c
300
pline("%s touch the dead cockatrice.", arg);
games/hack/hack.trap.c
301
pline("You turn to stone.");
games/hack/hack.trap.c
313
pline("You float up, out of the pit!");
games/hack/hack.trap.c
315
pline("You float up, only your leg is still stuck.");
games/hack/hack.trap.c
318
pline("You start to float in the air!");
games/hack/hack.trap.c
326
pline("You float gently to the ground.");
games/hack/hack.trap.c
367
pline("To what position do you want to be teleported?");
games/hack/hack.trap.c
375
pline("Sorry ...");
games/hack/hack.trap.c
427
pline("You are not able to teleport at will.");
games/hack/hack.trap.c
431
pline("You miss the strength for a teleport spell.");
games/hack/hack.trap.c
478
pline("To what level do you want to teleport? [type a number] ");
games/hack/hack.trap.c
494
pline("You arrive at the center of the earth ...");
games/hack/hack.trap.c
495
pline("Unfortunately it is here that hell is located.");
games/hack/hack.trap.c
497
pline("But the fire doesn't seem to harm you.");
games/hack/hack.trap.c
499
pline("You burn to a crisp.");
games/hack/hack.trap.c
507
pline("You are now high above the clouds ...");
games/hack/hack.trap.c
509
pline("You float gently down to earth.");
games/hack/hack.trap.c
512
pline("Unfortunately, you don't know how to fly.");
games/hack/hack.trap.c
513
pline("You fall down a few thousand feet and break your neck.");
games/hack/hack.trap.c
525
pline("You fall into a pool!");
games/hack/hack.trap.c
526
pline("You can't swim!");
games/hack/hack.trap.c
536
pline("You attempt a teleport spell."); /* utcsri!carroll */
games/hack/hack.trap.c
541
pline("You drown ...");
games/hack/hack.unix.c
305
pline("Cannot get status of MAIL=%s .", mailbox);
games/hack/hack.unix.c
325
pline("Cannot get status of MAIL=%s anymore.", mailbox);
games/hack/hack.unix.c
352
pline("\"Hello, %s! I have some mail for you.\"", plname);
games/hack/hack.unix.c
355
pline("\"Catch!\"");
games/hack/hack.vault.c
218
pline("Suddenly one of the Vault's guards enters!");
games/hack/hack.vault.c
221
pline("\"Hello stranger, who are you?\" - ");
games/hack/hack.vault.c
226
pline("\"Oh, yes - of course. Sorry to have disturbed you.\"");
games/hack/hack.vault.c
232
pline("\"I don't know you.\"");
games/hack/hack.vault.c
234
pline("\"Please follow me.\"");
games/hack/hack.vault.c
236
pline("\"Most likely all that gold was stolen from this vault.\"");
games/hack/hack.vault.c
237
pline("\"Please drop your gold (say d$ ) and follow me.\"");
games/hack/hack.version.c
70
pline("%s 1.0.3 - last edit %s.", (
games/hack/hack.wield.c
103
pline("The %s %s to your hand!",
games/hack/hack.wield.c
116
pline("Your %s not affected.", aobjnam(uwep, "are"));
games/hack/hack.wield.c
118
pline("Your %s!", aobjnam(uwep, "corrode"));
games/hack/hack.wield.c
138
pline("Your weapon seems sharper now.");
games/hack/hack.wield.c
145
pline("Your weapon looks duller now.");
games/hack/hack.wield.c
151
pline("Your %s violently green for a while and then evaporate%s.",
games/hack/hack.wield.c
160
pline("Your %s %s for a %s.",
games/hack/hack.wield.c
83
pline("You are already wielding that!");
games/hack/hack.wield.c
85
pline("The %s welded to your hand!",
games/hack/hack.wield.c
89
pline("You are already empty handed.");
games/hack/hack.wield.c
93
pline("You are empty handed.");
games/hack/hack.wield.c
96
pline("You cannot wield a two-handed sword and wear a shield.");
games/hack/hack.wield.c
98
pline("You cannot wield that!");
games/hack/hack.wizard.c
175
pline("%s makes a gesture, then curses.",
games/hack/hack.wizard.c
178
pline("You hear mumbled cursing.");
games/hack/hack.wizard.c
188
pline("%s hypnotizes you.", Monnam(mtmp));
games/hack/hack.wizard.c
192
pline("%s chants an incantation.",
games/hack/hack.wizard.c
195
pline("You hear a mumbled incantation.");
games/hack/hack.wizard.c
203
pline("\"Destroy the thief, my pets!\"");
games/hack/hack.wizard.c
222
pline("You hear a clap of thunder!");
games/hack/hack.wizard.c
95
pline(
games/hack/hack.worm.c
241
pline("You cut the worm in half.");
games/hack/hack.worm.c
250
pline("You cut off part of the worm's tail.");
games/hack/hack.zap.c
196
pline("Nothing Happens.");
games/hack/hack.zap.c
200
pline("You wrest one more spell from the worn-out wand.");
games/hack/hack.zap.c
234
pline("Unfortunately, nothing happens.");
games/hack/hack.zap.c
237
pline("You may wish for an object. What do you want? ");
games/hack/hack.zap.c
258
pline("You pierce %s's stomach wall!",
games/hack/hack.zap.c
267
pline("You loosen a rock from the ceiling.");
games/hack/hack.zap.c
268
pline("It falls on your head!");
games/hack/hack.zap.c
341
if(!cansee(mtmp->mx,mtmp->my)) pline("The %s hits it.", str);
games/hack/hack.zap.c
342
else pline("The %s hits %s%s", str, monnam(mtmp), force);
games/hack/hack.zap.c
348
if(!cansee(mtmp->mx,mtmp->my)) pline("The %s misses it.",str);
games/hack/hack.zap.c
349
else pline("The %s misses %s.",str,monnam(mtmp));
games/hack/hack.zap.c
448
pline("Skillfully, you catch the boomerang.");
games/hack/hack.zap.c
482
pline("The %s rips into %s%s",
games/hack/hack.zap.c
497
pline("The %s bounces!", fltxt);
games/hack/hack.zap.c
526
pline("The water evaporates.");
games/hack/hack.zap.c
528
pline("You hear a hissing sound.");
games/hack/hack.zap.c
538
pline("%s is killed by the %s!",
games/hack/hack.zap.c
553
pline("The %s hits you!",fltxt);
games/hack/hack.zap.c
560
pline("You don't feel hot!");
games/hack/hack.zap.c
570
pline("You don't feel cold!");
games/hack/hack.zap.c
577
} else pline("The %s whizzes by you!",fltxt);
games/hack/hack.zap.c
582
if(cansee(sx,sy)) pline("The %s bounces!",fltxt);
games/hack/hack.zap.c
711
pline("Your scrolls catch fire!");
games/hack/hack.zap.c
714
pline("Your scroll catches fire!");
lib/libcurses/base/lib_pad.c
259
register struct ldat *pline = &CurScreen(sp)->_line[nind];
lib/libcurses/base/lib_pad.c
262
if (pline->text[j] != nline->text[j]
lib/libcurses/base/lib_pad.c
263
|| pline->text[k] != nline->text[k]) {
lib/libcurses/base/wresize.c
113
struct ldat *pline;
lib/libcurses/base/wresize.c
150
pline = win->_parent->_line;
lib/libcurses/base/wresize.c
152
pline = 0;
lib/libcurses/base/wresize.c
203
} else if (pline != 0 && pline[win->_pary + row].text != 0) {
lib/libcurses/base/wresize.c
204
s = &pline[win->_pary + row].text[win->_parx];
lib/libcurses/base/wresize.c
58
struct ldat *pline = cmp->_line;
lib/libcurses/base/wresize.c
96
tst->_line[row].text = &pline[tst->_pary + row].text[tst->_parx];
usr.bin/mg/search.c
744
int nline, pline;
usr.bin/mg/search.c
769
pline = nline;
usr.bin/mg/search.c
783
nline = pline;
usr.bin/patch/patch.c
1079
LINENUM pline = 1 + fuzz;
usr.bin/patch/patch.c
1086
for (iline = base + offset + fuzz; pline <= pat_lines; pline++, iline++) {
usr.bin/patch/patch.c
1090
plineptr = pfetch(pline);
usr.bin/patch/patch.c
1091
plinelen = pch_line_len(pline);