pickup
if(!flags.nopick) pickup(1);
pickup(0);
pickup(1);
void pickup(int);
pickup(1);
pickup(1);
pickup(1);
pickup(pp, y, x, conf_ptrip_face, Maze[y][x]);
pickup(pp, y, x, conf_ptrip_back, Maze[y][x]);
pickup(pp, y, x, conf_ptrip_side, Maze[y][x]);
static void pickup(PLAYER *, int, int, int, int);