Symbol: outyx
games/hunt/huntd/answer.c
138
outyx(ALL_PLAYERS, HEIGHT, 0, "%s%s: %.*s",
games/hunt/huntd/answer.c
281
outyx(ALL_PLAYERS,
games/hunt/huntd/answer.c
391
outyx(pp, y, STAT_NAME_COL, Buf, len);
games/hunt/huntd/answer.c
396
outyx(pp, y, STAT_NAME_COL, Buf, len);
games/hunt/huntd/draw.c
100
outyx(pp, STAT_DAM_ROW, STAT_LABEL_COL, "Damage:");
games/hunt/huntd/draw.c
101
outyx(pp, STAT_DAM_ROW, STAT_VALUE_COL, "%2d/%2d",
games/hunt/huntd/draw.c
104
outyx(pp, STAT_KILL_ROW, STAT_LABEL_COL, "Kills:");
games/hunt/huntd/draw.c
105
outyx(pp, STAT_KILL_ROW, STAT_VALUE_COL, "%3d",
games/hunt/huntd/draw.c
108
outyx(pp, STAT_PLAY_ROW, STAT_LABEL_COL, "Player:");
games/hunt/huntd/draw.c
110
outyx(pp, i, STAT_NAME_COL, "%5.2f%c%-10.10s %c",
games/hunt/huntd/draw.c
115
outyx(pp, STAT_MON_ROW, STAT_LABEL_COL, "Monitor:");
games/hunt/huntd/draw.c
117
outyx(pp, i++, STAT_NAME_COL, "%5.5s %-10.10s %c",
games/hunt/huntd/draw.c
262
outyx(ALL_PLAYERS,
games/hunt/huntd/draw.c
93
outyx(pp, STAT_AMMO_ROW, STAT_LABEL_COL, "Ammo:");
games/hunt/huntd/draw.c
96
outyx(pp, STAT_GUN_ROW, STAT_LABEL_COL, "Gun:");
games/hunt/huntd/draw.c
97
outyx(pp, STAT_GUN_ROW, STAT_VALUE_COL, "%3s",
games/hunt/huntd/driver.c
538
outyx(victim, STAT_DAM_ROW, STAT_VALUE_COL, "%2d",
games/hunt/huntd/driver.c
644
outyx(attacker, STAT_DAM_ROW, STAT_VALUE_COL, "%2d/%2d",
games/hunt/huntd/driver.c
648
outyx(attacker, STAT_KILL_ROW, STAT_VALUE_COL, "%3d",
games/hunt/huntd/driver.c
653
outyx(ALL_PLAYERS, y, STAT_NAME_COL,
games/hunt/huntd/driver.c
686
outyx(pp, HEIGHT / 2, x, "%s", pp->p_death);
games/hunt/huntd/driver.c
692
outyx(pp, HEIGHT / 2 - 1, x, "%s", pp->p_death);
games/hunt/huntd/driver.c
693
outyx(pp, HEIGHT / 2 + 1, x, "%s", pp->p_death);
games/hunt/huntd/driver.c
842
outyx(ALL_PLAYERS,
games/hunt/huntd/driver.c
865
outyx(ALL_PLAYERS,
games/hunt/huntd/execute.c
319
outyx(pp, STAT_GUN_ROW, STAT_VALUE_COL, " ok");
games/hunt/huntd/execute.c
377
outyx(pp, STAT_GUN_ROW, STAT_VALUE_COL, " ");
games/hunt/huntd/execute.c
425
outyx(pp, STAT_GUN_ROW, STAT_VALUE_COL, " ");
games/hunt/huntd/execute.c
629
outyx(pp, STAT_AMMO_ROW, STAT_VALUE_COL - 1, "%4d", pp->p_ammo);
games/hunt/huntd/server.h
265
void outyx(PLAYER *, int, int, const char *, ...)