p_login
if (kp->p_login[0]) {
mbswprint(kp->p_login, n, ve->next != NULL);
printw(" :Login %s\n", playerp->p_login);
&& (ingameflag || strcmp(Login, playerp->p_login) != 0))
Other.p_name, Other.p_login, Other.p_level,
if (strcmp(Player.p_login, sbuf.sb_login) == 0) {
strlcpy(sbuf.sb_login, Player.p_login,
Other.p_login, descrstatus(&Other));
strlcpy(Player.p_login, Login, LOGIN_NAME_MAX);
Other.p_login);
"%s Login: %s", Other.p_name, Other.p_login);
playerp->p_login[0] = '\0';
Player.p_login, Player.p_level, how);
char p_login[LOGIN_NAME_MAX];/* login */
char p_login[KI_MAXLOGNAME]; /* setlogin() name */
strlcpy((kp)->p_login, (sess)->s_login, \
_FILL_KPROC_MIN(sizeof((kp)->p_login), sizeof((sess)->s_login))); \
int p_login(char *, struct passwd *, ENTRY *);
{ "login", p_login, 1, 5, e1, },