numInputs_float128
} inputs_float128[ numInputs_float128 ] = {
inputNum = ( inputNum + 1 ) & ( numInputs_float128 - 1 );
inputNum = ( inputNum + 1 ) & ( numInputs_float128 - 1 );
inputNum = ( inputNum + 1 ) & ( numInputs_float128 - 1 );
inputNum = ( inputNum + 1 ) & ( numInputs_float128 - 1 );
inputNum = ( inputNum + 1 ) & ( numInputs_float128 - 1 );
inputNum = ( inputNum + 1 ) & ( numInputs_float128 - 1 );
inputNum = ( inputNum + 1 ) & ( numInputs_float128 - 1 );
inputNum = ( inputNum + 1 ) & ( numInputs_float128 - 1 );
inputNum = ( inputNum + 1 ) & ( numInputs_float128 - 1 );
inputNum = ( inputNum + 1 ) & ( numInputs_float128 - 1 );
inputNum = ( inputNum + 1 ) & ( numInputs_float128 - 1 );
inputNum = ( inputNum + 1 ) & ( numInputs_float128 - 1 );
inputNumA = ( inputNumA + 1 ) & ( numInputs_float128 - 1 );
inputNumB = ( inputNumB + 1 ) & ( numInputs_float128 - 1 );
inputNumA = ( inputNumA + 1 ) & ( numInputs_float128 - 1 );
inputNumB = ( inputNumB + 1 ) & ( numInputs_float128 - 1 );
inputNumA = ( inputNumA + 1 ) & ( numInputs_float128 - 1 );
inputNumB = ( inputNumB + 1 ) & ( numInputs_float128 - 1 );
inputNumA = ( inputNumA + 1 ) & ( numInputs_float128 - 1 );
inputNumB = ( inputNumB + 1 ) & ( numInputs_float128 - 1 );
} inputs_float128_pos[ numInputs_float128 ] = {
inputNum = ( inputNum + 1 ) & ( numInputs_float128 - 1 );
inputNum = ( inputNum + 1 ) & ( numInputs_float128 - 1 );