normalizeRoundAndPackFloat32
return normalizeRoundAndPackFloat32( aSign ^ zSign, bExp, aSig );
return normalizeRoundAndPackFloat32( zSign, 0x9C, zSign ? - a : a );
return normalizeRoundAndPackFloat32( zSign, zExp, zSig );
float32 normalizeRoundAndPackFloat32(int, int16, bits32);
res.sng = normalizeRoundAndPackFloat32(sign, exp, mant32);
return normalizeRoundAndPackFloat32( zSign, 0x9C, zSign ? - a : a );
return normalizeRoundAndPackFloat32( zSign, zExp, zSig );
return normalizeRoundAndPackFloat32( aSign ^ zSign, bExp, aSig );
float32 normalizeRoundAndPackFloat32(flag, int16, bits32);