move_slime
move_slime(nbp, speed - 1, next);
move_slime(nbp, speed - 1, next);
move_slime(nbp, speed - 1, next);
move_slime(nbp, speed - 1, next);
static void move_slime(BULLET *, int, BULLET *);
move_slime(nbp, nbp->b_type == SLIME ? conf_slimespeed :