mesh_state_delete
w->env->kill_sub = &mesh_state_delete;
mesh_state_delete(&mstate->s);
mesh_state_delete(&mstate->s);
mesh_state_delete(&mstate->s);
mesh_state_delete(&mstate->s);
mesh_state_delete(&m->s);
mesh_state_delete(&s->s);
mesh_state_delete(&s->s);
mesh_state_delete(&s->s);
mesh_state_delete(&s->s);
mesh_state_delete(&s->s);
mesh_state_delete(&s->s);
void mesh_state_delete(struct module_qstate* qstate);
if(fptr == &mesh_state_delete) return 1;
worker->env.kill_sub = &mesh_state_delete;
w->env->kill_sub = &mesh_state_delete;
mesh_state_delete(&mstate->s);
mesh_state_delete(&mstate->s);
mesh_state_delete(&mstate->s);
mesh_state_delete(&mstate->s);
mesh_state_delete(&m->s);
mesh_state_delete(&s->s);
mesh_state_delete(&s->s);
mesh_state_delete(&s->s);
mesh_state_delete(&s->s);
mesh_state_delete(&s->s);
mesh_state_delete(&s->s);
void mesh_state_delete(struct module_qstate* qstate);
if(fptr == &mesh_state_delete) return 1;