mesh_detach_subs
w->env->detach_subs = &mesh_detach_subs;
mesh_detach_subs(&mstate->s);
void mesh_detach_subs(struct module_qstate* qstate);
if(fptr == &mesh_detach_subs) return 1;
worker->env.detach_subs = &mesh_detach_subs;
w->env->detach_subs = &mesh_detach_subs;
mesh_detach_subs(&mstate->s);
void mesh_detach_subs(struct module_qstate* qstate);
if(fptr == &mesh_detach_subs) return 1;