meleeing
if (sq->file->dir && meleeing(sp, sq) && meleeing(sq, sp))
if (sq->file->dir && meleeing(sq, sp))
if (sq->file->dir && meleeing(sq, sp))
if (meleeing(sp, sq))
int meleeing(struct ship *, struct ship *);
if (meleeing(ms, sp) && crew[2]) {