killk
killk(k->x, k->y);
killk(Etc.klingon[i].x, Etc.klingon[i].y);
Game.killk += 1;
killk(i, j);
killk(k->x, k->y);
killk(ix, iy);
s = t = Param.klingpwr / 4 * (u = Game.killk);
r = Game.killk / r;
r /= Game.killk + 1;
Game.killk = Game.kills = Game.killb = 0;
Game.killk += dx;
killk(ix, iy);
int killk; /* number of klingons killed */
void killk(int, int );