killb
killb(Ship.quadx, Ship.quady);
killb(e->x, e->y);
killb(i, j);
Game.killb += 1;
killb(Ship.quadx, Ship.quady);
Game.killb += 1;
s += (t = -100 * (u = Game.killb));
Game.killk = Game.kills = Game.killb = 0;
killb(qx, qy);
killb(qx, qy);
killb(Ship.quadx, Ship.quady);
Game.killb += 1;
char killb; /* number of starbases killed */
void killb(int, int );
if (Game.helps == 0 && Game.killb == 0 && Game.killinhab == 0 && 5 * Game.kills + Game.deaths < 100 &&