is_player
else if (is_player(ch))
else if (is_player(*sp))
if (is_player(Maze[bp->b_y][bp->b_x - 1])) {
if (is_player(Maze[bp->b_y - 1][bp->b_x])) {
if (is_player(Maze[bp->b_y + 1][bp->b_x])) {
if (is_player(Maze[bp->b_y][bp->b_x + 1])) {