games/sail/dr_2.c
58
if (grappled2(sp, sq)) {
games/sail/dr_4.c
43
if ((k = grappled2(from, to)) == 0)
games/sail/extern.h
70
#define snagged2(a, b) (grappled2(a, b) + fouled2(a, b))
games/sail/extern.h
72
#define Xgrappled2(a, b) ((a)->file->grap[(b)->file->index].sn_turn < turn-1 ? grappled2(a, b) : 0)
games/sail/pl_3.c
222
if (range(ms, sp) > 1 && !grappled2(ms, sp))
games/sail/pl_3.c
237
for (i = grappled2(ms, sp); --i >= 0;) {
games/sail/pl_5.c
183
} else if ((fouled2(ms, sp) || grappled2(ms, sp)) && crew[2]) {