games/sail/dr_1.c
334
rakehim = gunsbear(sp, closest)
games/sail/dr_1.c
335
&& !gunsbear(closest, sp);
games/sail/dr_2.c
166
if (ran < 4 && gunsbear(ship, to))
games/sail/dr_2.c
227
#define rakeyou (gunsbear(f, t) && !gunsbear(t, f))
games/sail/dr_2.c
245
if (new > *high && (!rakeme || (gunsbear(f, t) && !gunsbear(t, f)))) {
games/sail/dr_2.c
255
if (new > *high && (!rakeme || (gunsbear(f, t) && !gunsbear(t, f)))){
games/sail/extern.h
356
int gunsbear(struct ship *, struct ship *);
games/sail/misc.c
92
if (side && gunsbear(from, sp) != side)
games/sail/pl_3.c
119
rakehim = gunsbear(ms, closest) && !gunsbear(closest, ms);